So I am using umodel to mod an unreal engine game (State Of Decay 2) and I'm using umodel to extract meshes however I import it into blender because I dont have 3ds max and then exporting as fbx and cooking, but the game gets pissed at the model. I think the gltf file is shrinking when exported as it uses a diffrent scale when converting psk to gltf, and I cant import a pskx or whatever into unreal engine as I have to use 4.13.2.
Solutions?
Just use Blender's .psk importer (
https://github.com/Befzz/blender3d_import_psk_psa/), export to .fbx, and import that .fbx into UE4.