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Author Topic: Using ActorX Importer/Exporter with 3DS Max 2011  (Read 47 times)
Dijon
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Using ActorX Importer/Exporter with 3DS Max 2011
« on: January 25, 2021, 22:11 »

Hi Gildor,

I have a chance to get a used copy of Max 2011, but I know nothing about max script. You show that the lowest supported version is 2012 and I was wondering if it would also work with 2011. Thanks
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Gildor
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Re: Using ActorX Importer/Exporter with 3DS Max 2011
« Reply #1 on: January 25, 2021, 22:16 »

Importer is a script, it was created by me, I think it has no limitations about Max version - I started it with Max 2009.
Exporter is Epic's plugin, I'm just supporting it. My builds are provided for Max/Maya 2012+. Older Max/Maya versions were officially supported by Epic, so I'm not providing builds for them. The plugin files should exist in UDK setup.
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Dijon
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Re: Using ActorX Importer/Exporter with 3DS Max 2011
« Reply #2 on: January 25, 2021, 23:02 »

Thanks, Gildor. If you were to speculate, do you think that your 2012+ script would also support 2011. I like the little eco system that you've made (particularly the batch export aspect) and I'd like to stay within it if possible.
« Last Edit: January 25, 2021, 23:05 by Dijon » Logged
Gildor
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Re: Using ActorX Importer/Exporter with 3DS Max 2011
« Reply #3 on: January 26, 2021, 11:20 »

You're messing with "script" and "plugin". Script should potentially work with any Max version. Why didn't you just try it??
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Dijon
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Re: Using ActorX Importer/Exporter with 3DS Max 2011
« Reply #4 on: January 26, 2021, 20:28 »

I'm trying to decide whether or not to buy a piece of software that is 10 years old. It's not a lot of money, but if it can't do the things that I'm asking about, the cheap junk is still junk. I might as well give it a try. Thanks
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