When I use umodel to export a model and I use the ActorX settings then import that model into Blender the level of detail is very low and you can see big polygons:
When I use umodel to export a model and I use the glTF 2.0 settings then import that model into Blender the level of detail is very high and everything is smooth:
I would use the .glTF version but it breaks when I import .PSA animations:
Compared to importing .PSA animations on a .PSK model:
I'm new to Blender (and all modeling software) so I do not know what to do. My ideal solution is to have the .PSK model be as smooth as the .glTF model. I did try checking the "Export LODs" option when exporting and it gave me multiple files. But the best file was the one shown in the .PSK screenshot and the rest looked even worse.
If I am misunderstanding and this is a limitation of the .PSK format how do I get the .PSA animation to work properly on the .glTF model? Any solution would be massively appreciated as I can not find results when I Google.