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Author Topic: .UMap into Blender  (Read 933 times)
John Spoop
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.UMap into Blender
« on: March 17, 2021, 14:45 »

Hey, me annoying you again...
So, I have seen that .umaps can be imported into Unreal Engine, but I am asking, if it can be imported into Blender?

Here is some more info of the thing:
Game: Little Nightmares 2
Path (I think it's this path): Game\Levels\Wilderness\PLVL_Wilderness.umap (or maybe)\Level Sequences\_SEQUENCES_

I am trying to export the levels to Blender so I wouldn't have to place every single piece of it...
Please help....
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Blenux
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Re: .UMap into Blender
« Reply #1 on: March 17, 2021, 19:54 »

There is a Blender umap importer for Fortnite/valorant, not sure if it could be used for this game also.
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Blender + Linux User Here.
John Spoop
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Re: .UMap into Blender
« Reply #2 on: March 17, 2021, 20:02 »

Well, it wouldn't hurt at all to try, ty for telling me
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John Spoop
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Re: .UMap into Blender
« Reply #3 on: March 17, 2021, 20:55 »

There is a Blender umap importer for Fortnite/valorant, not sure if it could be used for this game also.

The plug-in doesn't work sadly...
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FDArtZz
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Re: .UMap into Blender
« Reply #4 on: June 20, 2021, 18:48 »

Haay to import umap intro blender you have to use a Parse that can convert Umaps into Jsons. Fmodel also can do this. Umodel cant.

After this it would be the easy to have the full game exported and make a script that import any mesh from the json with the values (location,rotaion etc.) from the json.

This is sadly some work and every game works sadly a bit different. Also i dont know any way to port instance meshes that use instance actors.

Hope this helped you.
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John Spoop
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Re: .UMap into Blender
« Reply #5 on: August 07, 2021, 14:16 »

Oh my, well, thanks for the info
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