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Author Topic: [UE4] Apex Legends Mobile  (Read 5932 times)
floxay
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Re: [UE4] Apex Legends Mobile
« Reply #60 on: February 01, 2023, 01:53 »

At 4 PM PDT on May 1st, 2023, we will cease operations in all regions, and the game will no longer be playable.

https://twitter.com/PlayApexMobile/status/1620528112126533645
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spiritovod
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Re: [UE4] Apex Legends Mobile
« Reply #61 on: February 02, 2023, 19:35 »

Welp, I hope Respawn is doing well with all those closures and postponed SW Jedi. They actually care not only about contents, but engines part in their games.

Btw, Rumbleverse and Crayta will be also closed in next few months, while Scavengers closed in december, all of them UE games.
« Last Edit: February 02, 2023, 19:40 by spiritovod » Logged
IcesX
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Re: [UE4] Apex Legends Mobile
« Reply #62 on: July 12, 2023, 20:23 »

Welp, I hope Respawn is doing well with all those closures and postponed SW Jedi. They actually care not only about contents, but engines part in their games.

Btw, Rumbleverse and Crayta will be also closed in next few months, while Scavengers closed in december, all of them UE games.

Now China has another version of it, the pak is not encrypted in cbt1, and cbt2 starts to encrypt, the key is the same as the version
encrypted version: encrypted version
unencrypted version : https://m.fxxz.com/f/682798
« Last Edit: July 14, 2023, 19:49 by IcesX » Logged
theleakerbot
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Re: [UE4] Apex Legends Mobile
« Reply #63 on: July 21, 2023, 06:42 »

China have made their own version of the game now called High Energy Heroes. Any chance the viewer will still be updated for this game?
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bebi256
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Re: [UE4] Apex Legends Mobile
« Reply #64 on: March 15, 2024, 15:48 »

Umodel run well for latest version obb. But not with this link: https://apkaward.com/apex-legends-mobile
It said it has all character.
Error message:
appMalloc: size=1543928326 (total=95 Mbytes) <- FArray::Empty: 771964163 x 2 <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 1/131329 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_Hero_Heavy_Caustic_A100_FPP.SK_Hero_Heavy_Caustic_A100_FPP', pos=433C, ver=523/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Art/Character/Hero/Heavy/Caustic/1/A/SK_Hero_Heavy_Caustic_A100_FPP.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1562 based
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spiritovod
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Re: [UE4] Apex Legends Mobile
« Reply #65 on: March 18, 2024, 17:18 »

@bebi256: You need to choose correct engine version, which is 4.23 for all game versions. The only difference is that for old game versions (below 0.8 ) you need to use "legacy" build for most things to work properly.
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