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Author Topic: Mass Effect Legendary Edition  (Read 1846 times)
JoseCatspar
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Re: Mass Effect Legendary Edition
« Reply #15 on: November 08, 2021, 18:05 »

That is correct, it's still unpacking.
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Gildor
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Re: Mass Effect Legendary Edition
« Reply #16 on: November 08, 2021, 18:07 »

Use ActorX (psk/psa) format for export. In glTF format, animation can't live alone without a mesh, so you can't export it this way.
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UFAlien
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Re: Mass Effect Legendary Edition
« Reply #17 on: November 23, 2021, 16:25 »

Hello! Thank you very much to Gildor for your work on the release, the tool and this forum.

I have what might qualify as a "dumb question," and please let me know if this is the wrong place to ask it, but my Googling abilities have failed me.

I've used UE Viewer to export some assets successfully, but I'm a bit lost in regards to using some of the texture files - a lot of them are clearly using different channels for different maps, and I haven't quite figured out all of them.

Looking at the textures for Saren, the normal map textures are obviously self explanatory, and I'm reasonably sure I've worked out that in the "Spwr_stack" textures, the Red channel is a roughness map, Green is a specular intensity map, Blue is used for tinting/effects, and the Alpha channel is an emission map.

The "Spec_stack" textures are a little bit more confusing to me. The red and blue channels are both obviously being used independently, but I can't quite work out what value or parameter each channel is supposed to represent. Similarly, the "Diff_stack" texture for his head features an Alpha channel I can't work out the purpose of, though the RGB channels are obviously just used for the base diffuse color.

I've gone ahead and put together his texture and material files as a sample here in case it's helpful for anyone:
https://mega.nz/file/Ha4zSShS#iGJPitK2qjvcbFwbgs7jXLkT5fa7jnsNIOTAEZtYGxM

If anyone could help me fill in the gaps in my understanding as to which channels do what, I'd be very grateful!
« Last Edit: November 23, 2021, 16:37 by UFAlien » Logged
Gildor
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Re: Mass Effect Legendary Edition
« Reply #18 on: November 23, 2021, 16:40 »

Hello! Thank you very much to Gildor for your work on the release, the tool and this forum.
Thanks!

The game is using original textures and materials from "legacy" game, they were just upscaled with some commercial tool, or painted from scratch. I have no idea how channels are used there, I never took a look at materials in Mass Effect editor (I DID look, but only to understand why some materials has bugs). So, I have no idea about texture channel purpose. UModel has some logic for texture channel use, but it doesn't work for some models, and they could appear e.g. green.
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Scottyus1
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Re: Mass Effect Legendary Edition
« Reply #19 on: November 30, 2021, 06:44 »

When extracting face maps they're just white.. any idea how to fix this?
« Last Edit: November 30, 2021, 06:52 by Scottyus1 » Logged
_MaZ_TeR_
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Re: Mass Effect Legendary Edition
« Reply #20 on: February 26, 2022, 03:48 »

Hey, I'm not sure if I'm doing something wrong, but I'm getting this (or something similar) when extracting at least Jack or Miranda Lawson from ME2LE:

assertion failed: H.Tag == PACKAGE_FILE_TAG

FCompressedChunkHeader<<: pos=160BFE4 <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture: File=Game/ME3/BioGame/CookedPCConsole/CharTextures5.tfc Mip=0 <- UTexture2D::GetTextureData: HMF_HED_PROJack_Scalp_Diff <- Upload2D: Texture2D'HMF_HED_PROJack_Scalp_Diff' <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial: HMF_HED_PROJack_EARPIECE_MAT <- CUmodelApp::Draw3D: Obj=Material3'HMF_HED_PROJack_EARPIECE_MAT' <- CApplication::Display <- VisualizerLoop <- Main: umodel_build=1585
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Gildor
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Re: Mass Effect Legendary Edition
« Reply #21 on: February 26, 2022, 13:50 »

May be broken download?
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_MaZ_TeR_
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Re: Mass Effect Legendary Edition
« Reply #22 on: March 01, 2022, 04:15 »

May be broken download?
I haven't touched the extractor in any way and I downloaded it from here:
https://www.gildor.org/en/projects/umodel
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_MaZ_TeR_
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Re: Mass Effect Legendary Edition
« Reply #23 on: March 01, 2022, 04:32 »

Okay so, ME2LE doesn't work, but ME3LE works. I don't get it
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Gildor
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Re: Mass Effect Legendary Edition
« Reply #24 on: March 01, 2022, 04:37 »

May be broken download?
I haven't touched the extractor in any way and I downloaded it from here:
https://www.gildor.org/en/projects/umodel
I mean, broken game download. I suppose you've got it from Origin?

Okay so, ME2LE doesn't work, but ME3LE works. I don't get it
Actually, engines are different in all 3 games. But everything has been reported working. I've uninstalled the game just a week ago (not playing it, but it takes too much space on SSD), so can't test it myself.
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_MaZ_TeR_
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Re: Mass Effect Legendary Edition
« Reply #25 on: March 01, 2022, 05:36 »

Well, via EA Play and through that new beta EA App, but it's the same thing. It's not a pirated copy.
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