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Author Topic: [UE4] Dislyte  (Read 22226 times)
Yunichi
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Re: [UE4] Dislyte
« Reply #45 on: August 20, 2024, 17:05 »

@Yunichi: Please read the first post carefully, you need to use specific umodel build for animations.
I did it already, but I get this error
I've followed all instructions, but still I can't
I'm sure 100% I'm missing something or doing something wrong


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spiritovod
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Re: [UE4] Dislyte
« Reply #46 on: August 21, 2024, 23:41 »

@Yunichi: From the error it's clearly visible that you're using official build instead of specific one. You're probably launching wrong executable after copying specific build to the folder with official one.
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spiritovod
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Re: [UE4] Dislyte
« Reply #47 on: February 24, 2026, 06:32 »

Spine assets should be exportable in the updated specific build, mentioned in the first post. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.


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mlfg_ak
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Re: [UE4] Dislyte
« Reply #48 on: August 23, 2026, 01:55 »

Spine assets should be exportable in the updated specific build, mentioned in the first post. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.


Hi, can you share where the spine files are in the viewer? I checked the option for atlas/skel files thinking it would export on the character folder but I can't seem to find them
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spiritovod
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Re: [UE4] Dislyte
« Reply #49 on: August 23, 2026, 03:13 »

@mlfg_ak: They should be mostly in Game/UI/Characters and some other UI subfolders. For a search it's always recommended to use flat mode, where you can look for any part of asset name or folder (in this case "spine") then click on the asset once without opening it and switch back to tree view, it will open the folder with that asset.
« Last Edit: August 23, 2026, 03:15 by spiritovod » Logged
mlfg_ak
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Re: [UE4] Dislyte
« Reply #50 on: August 23, 2026, 05:37 »

@mlfg_ak: They should be mostly in Game/UI/Characters and some other UI subfolders. For a search it's always recommended to use flat mode, where you can look for any part of asset name or folder (in this case "spine") then click on the asset once without opening it and switch back to tree view, it will open the folder with that asset.

Ahh, Thanks it worked.

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