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Author Topic: [UE4] Dislyte  (Read 17598 times)
Yunichi
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Re: [UE4] Dislyte
« Reply #45 on: August 20, 2024, 17:05 »

@Yunichi: Please read the first post carefully, you need to use specific umodel build for animations.
I did it already, but I get this error
I've followed all instructions, but still I can't
I'm sure 100% I'm missing something or doing something wrong


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spiritovod
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Re: [UE4] Dislyte
« Reply #46 on: August 21, 2024, 23:41 »

@Yunichi: From the error it's clearly visible that you're using official build instead of specific one. You're probably launching wrong executable after copying specific build to the folder with official one.
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spiritovod
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Re: [UE4] Dislyte
« Reply #47 on: February 24, 2026, 06:32 »

Spine assets should be exportable in the updated specific build, mentioned in the first post. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.


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