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Author Topic: [UE4] Final Fantasy VII: The First Soldier  (Read 3120 times)
Sreliata
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Re: [UE4] Final Fantasy VII: The First Soldier
« Reply #30 on: July 21, 2022, 05:44 »

It appears someone has figured out how to extract the first soldier animations, and effectively use them on remake models even.

( case in point: https://twitter.com/CadetCloud/status/1549733564362768389?s=20&t=GXhhoxsnLklmMZRnkVdF6Q )

Does anyone know how that may be done /works, by any chance? I didn't think animations are supported yet, and the process to extract /use them does definitely not seem to be the same as for Remake (PS4 file animations)?  azn
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spiritovod
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Re: [UE4] Final Fantasy VII: The First Soldier
« Reply #31 on: July 26, 2022, 02:32 »

@Sreliata: First Soldier has nothing to do with Remake, engine-wise. It's using almost default implementation of 4.25 engine, so animations can be easily exported like for any generic UE4 game. Though to apply them to Remake meshes, you most likely need to adjust things manually (i.e. transfer respective rigging by yourself). It would be better to ask for details at modding communities rather than here.
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