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Author Topic: [UE4] Final Fantasy VII: The First Soldier  (Read 781 times)
yuehen
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[UE4] Final Fantasy VII: The First Soldier
« on: June 01, 2021, 13:55 »

Working : UE 4.25
Use Specufic Umodel Build :https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240
SkeletonMesh : OK
Animation : Ok
Texture : Ok
Static Mesh : OK
Link : https://l.tapdb.net/ifieY81b
Google Link: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.ff7fsww
AES Key: 0x6164333337313338623263373037663464653637343862333237373663376335
« Last Edit: November 17, 2021, 18:57 by Gildor » Logged
GDL
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Re: Final Fantasy VII: The First Soldier
« Reply #1 on: June 01, 2021, 22:48 »

Actually it works with spiritvoid's special version of uviewer and the oo2core dll needed for decompression:



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Stallone
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Re: Final Fantasy VII: The First Soldier
« Reply #2 on: June 04, 2021, 06:01 »

Hi, I downloaded the Android specific build but when I use it with 4.25 it doesn't show anything- all folders seem empty. Was there something wrong with my obb files or am I missing something?

Thanks


* umodel_morphs_export_TSVxt8mLAL.png (34.59 KB, 752x582 - viewed 98 times.)
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spiritovod
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Re: Final Fantasy VII: The First Soldier
« Reply #3 on: June 05, 2021, 19:04 »

I've updated specific build to 1550 official base, now it supports oodle compression without additional library (thanks to Gildor).
Also, since the "android" build can be used without specific override options and it will be maintained separately, I've removed overrides from the list - now you can simply open assets like in usual builds and choose proper engine version.
 
Update: The mentioned build is not required for latest game versions.

@Stallone: Not sure what you're trying to get, since you're pointing on a folder with presumably sound contents. Sound assets are disabled by default (as export-only type) in all umodel builds, and moreover, all newest games are using wwise audio and streaming schemes, unsupported by umodel.  If you're about audio, it's better to take a look at Fmodel or direct extraction via quickbms with following manual converting.
« Last Edit: November 17, 2021, 20:37 by spiritovod » Logged
Stallone
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Re: Final Fantasy VII: The First Soldier
« Reply #4 on: June 20, 2021, 02:31 »

I've updated specific build to 1550 official base, now it supports oodle compression without additional library (thanks to Gildor).
Also, since the "android" build can be used without specific override options and it will be maintained separately, I've removed overrides from the list - now you can simply open assets like in usual builds and choose proper engine version.

@Stallone: Not sure what you're trying to get, since you're pointing on a folder with presumably sound contents. Sound assets are disabled by default (as export-only type) in all umodel builds, and moreover, all newest games are using wwise audio and streaming schemes, unsupported by umodel.  If you're about audio, it's better to take a look at Fmodel or direct extraction via quickbms with following manual converting.

Thanks very much! I'll look into that, I'm interested in audio indeed
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spiritovod
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Re: [UE4] FINAL FANTASY VII The First Soldier
« Reply #5 on: November 17, 2021, 16:21 »

Current game version works fine with latest umodel build (1579 at the moment) and doesn't require "mobile" specific build.

For viewing custom materials use specific build from this topic.


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« Last Edit: November 17, 2021, 23:04 by spiritovod » Logged
Gildor
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Re: Final Fantasy VII: The First Soldier
« Reply #6 on: November 17, 2021, 18:55 »

There is already topic for this game: https://www.gildor.org/smf/index.php/topic,7769.0.html
Actually, you've created it  Shocked
Merged threads.
« Last Edit: November 17, 2021, 18:58 by Gildor » Logged
Err0
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Re: [UE4] Final Fantasy VII: The First Soldier
« Reply #7 on: December 02, 2021, 10:27 »

Noob question, where and how do I get the files, from an APK and/or from the phone/emulator itself?

nvm figured it out, renamed the obb to rar
« Last Edit: December 02, 2021, 20:55 by Err0 » Logged
watashi
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Re: [UE4] Final Fantasy VII: The First Soldier
« Reply #8 on: December 05, 2021, 06:50 »

Can you upload all the pak files ?
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RedBear
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Re: [UE4] Final Fantasy VII: The First Soldier
« Reply #9 on: December 05, 2021, 09:20 »

Can you upload all the pak files ?
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