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Author Topic: [UE4] Final Fantasy VII: The First Soldier  (Read 3063 times)
yuehen
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« on: June 01, 2021, 13:55 »

Working : UE 4.25
Use Specufic Umodel Build :https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240
SkeletonMesh : OK
Animation : Ok
Texture : Ok
Static Mesh : OK
Link : https://l.tapdb.net/ifieY81b
Google Link: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.ff7fsww
AES Key: 0x6164333337313338623263373037663464653637343862333237373663376335
« Last Edit: November 17, 2021, 18:57 by Gildor » Logged
GDL
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« Reply #1 on: June 01, 2021, 22:48 »

Actually it works with spiritvoid's special version of uviewer and the oo2core dll needed for decompression:



* face.jpg (63.1 KB, 802x621 - viewed 367 times.)
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Stallone
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« Reply #2 on: June 04, 2021, 06:01 »

Hi, I downloaded the Android specific build but when I use it with 4.25 it doesn't show anything- all folders seem empty. Was there something wrong with my obb files or am I missing something?

Thanks


* umodel_morphs_export_TSVxt8mLAL.png (34.59 KB, 752x582 - viewed 238 times.)
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spiritovod
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« Reply #3 on: June 05, 2021, 19:04 »

I've updated specific build to 1550 official base, now it supports oodle compression without additional library (thanks to Gildor).
Also, since the "android" build can be used without specific override options and it will be maintained separately, I've removed overrides from the list - now you can simply open assets like in usual builds and choose proper engine version.
 
Update: The mentioned build is not required for latest game versions. Read my posts below.

@Stallone: Not sure what you're trying to get, since you're pointing on a folder with presumably sound contents. Sound assets are disabled by default (as export-only type) in all umodel builds, and moreover, all newest games are using wwise audio and streaming schemes, unsupported by umodel.  If you're about audio, it's better to take a look at Fmodel or direct extraction via quickbms with following manual converting.
« Last Edit: August 11, 2023, 18:40 by spiritovod » Logged
Stallone
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« Reply #4 on: June 20, 2021, 02:31 »

I've updated specific build to 1550 official base, now it supports oodle compression without additional library (thanks to Gildor).
Also, since the "android" build can be used without specific override options and it will be maintained separately, I've removed overrides from the list - now you can simply open assets like in usual builds and choose proper engine version.

@Stallone: Not sure what you're trying to get, since you're pointing on a folder with presumably sound contents. Sound assets are disabled by default (as export-only type) in all umodel builds, and moreover, all newest games are using wwise audio and streaming schemes, unsupported by umodel.  If you're about audio, it's better to take a look at Fmodel or direct extraction via quickbms with following manual converting.

Thanks very much! I'll look into that, I'm interested in audio indeed
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spiritovod
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« Reply #5 on: November 17, 2021, 16:21 »

Current game version works fine with latest umodel build (1579 at the moment), except for some static meshes.

For viewing custom materials and proper support for all static meshes use specific build from this topic with respective override option.


* Clipboard10.jpg (112.87 KB, 2544x1234 - viewed 372 times.)
« Last Edit: June 13, 2022, 16:09 by spiritovod » Logged
Gildor
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« Reply #6 on: November 17, 2021, 18:55 »

There is already topic for this game: https://www.gildor.org/smf/index.php/topic,7769.0.html
Actually, you've created it  Shocked
Merged threads.
« Last Edit: November 17, 2021, 18:58 by Gildor » Logged
Err0
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« Reply #7 on: December 02, 2021, 10:27 »

Noob question, where and how do I get the files, from an APK and/or from the phone/emulator itself?

nvm figured it out, renamed the obb to rar
« Last Edit: December 02, 2021, 20:55 by Err0 » Logged
watashi
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« Reply #8 on: December 05, 2021, 06:50 »

Can you upload all the pak files ?
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RedBear
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« Reply #9 on: December 05, 2021, 09:20 »

Can you upload all the pak files ?
POSTING RULES  Sad
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Sreliata
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« Reply #10 on: February 05, 2022, 05:46 »

Hello hello, guys.

I know this topic has been 'dead' for a while but after spending about 2 days trying to find an answer, I have come to the conclusion that asking (once again) doesn't cost a thing, so here I am:

Does any of you know how to successfully create the aes key for first soldier, for the latest update?
Or.. perhaps just happens to have it? ._.)

I would be very happy if someone could provide said key- or pointers on how to get it, without having to root your device (since I sadly don't have the option to do that).

Wishing everyone a very wonderful weekend.  Embarrassed
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spiritovod
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« Reply #11 on: February 05, 2022, 06:00 »

@Sreliata: There is a sticked topic for those things here. Current key, available in the list, should be valid for latest update.
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Sreliata
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« Reply #12 on: February 05, 2022, 15:50 »

@Sreliata: There is a sticked topic for those things here. Current key, available in the list, should be valid for latest update.

I thought the same but sadly, it is not. First soldier had an update on 31st of January. The key in rins Forum isn't valid for that update anymore ._. hence my question here.

I tried following the steps mentioned there to get one, but just can't figure it out. Spent two days trying .. to no avail.  Embarrassed
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spiritovod
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« Reply #13 on: February 05, 2022, 17:36 »

All further questions about keys will be ignored in this topic, please ask them in the appropriate place.
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Sreliata
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« Reply #14 on: February 05, 2022, 19:11 »

All further questions about keys will be ignored in this topic, please ask them in the appropriate place.

If you'd be so kind as to provide a link on where exactly one can ask that, I would be very grateful. The sticky topic does not seem to be the place to ask for it either?
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