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Author Topic: [TUTORIAL] How to "Uncook" assets (with some limitations for the moment)  (Read 1512 times)
Almie
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Re: [TUTORIAL] How to "Uncook" assets (with some limitations for the moment)
« Reply #15 on: October 15, 2021, 09:33 »

So I finally got around to trying it and I was able to compile the custom build successfully! Specifically I'm trying to import content from Spellbreak and as far as I've been able to tell it runs on 4.22, which is the version I compiled. However, I ran into some issues when trying to import some assets. I get this error when trying to open most assets or even place them into a level:



And then Unreal crashes. The only thing consistently working is inspecting textures which is not very useful. Does anyone have any ideas on what I could try? I'm a bit lost here.
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Gildor
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Re: [TUTORIAL] How to "Uncook" assets (with some limitations for the moment)
« Reply #16 on: October 16, 2021, 09:37 »

You won't be able to load cooked resource if its format has been changed by game's developers. You'll need to reproduce their changes in UE4 source code.
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mage200
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Re: [TUTORIAL] How to "Uncook" assets (with some limitations for the moment)
« Reply #17 on: December 11, 2021, 02:15 »

i need to understand something if you dont mind to answer me ok?
normally cooked packaged cannot import to the engine right that mean you wont see any
assets in the editor what i did before what i did by your tutorial give me in empty result
so maybe you get a totall modification ue4 editor i dont know but normally the engine wont accept.
no mattar what you wont be avilable to get assets access. sorry to disappointed you
the only way you can work with ue4 assets is by gildor tool the UModel or the quickbms
that the only way, be welcome back to the reality
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Dreadfred
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Re: [TUTORIAL] How to "Uncook" assets (with some limitations for the moment)
« Reply #18 on: December 12, 2021, 04:24 »

Hello mage200, It works for me with old 4.22 BnS and V4 Paks. UModel is still needed to find/save .uassets and export textures/sound.
Only works with UE4.22 and UE4.23 though  Sad
 
« Last Edit: December 12, 2021, 04:52 by Dreadfred » Logged
mage200
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Re: [TUTORIAL] How to "Uncook" assets (with some limitations for the moment)
« Reply #19 on: December 25, 2021, 16:10 »

too bad i really hope its can work for a game based ue 4.17
its have something i really wanted Sad
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Gildor
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Re: [TUTORIAL] How to "Uncook" assets (with some limitations for the moment)
« Reply #20 on: December 25, 2021, 17:04 »

UE4 has built-in possibility to use cooked content in editor. Here's the official documentation:
https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/CookedContent/

And it really appeared in UE4.22, I've checked the source code history for finding that.
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