Gildor's Forums

Author Topic: [UE4] Ni no Kuni: Cross Worlds  (Read 2096 times)
yuehen
Jr. Member
**
Posts: 77


View Profile
[UE4] Ni no Kuni: Cross Worlds
« on: June 07, 2021, 06:43 »

Vesion:UE4.25
Use Specufic Umodel Build :https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240
SkelMesh:OK
Animation:Unsupport
Texture:OK
StaticMesh:OK
AES:0xD6B9469FF38CFD89EBF2053A95584AA57572BA8DA750299790201FBC501C6561
Link:https://apkcombo.com/ja-jp/%E4%BA%8C%E4%B9%8B%E5%9C%8B%EF%BC%9A%E4%BA%A4%E9%8C%AF%E4%B8%96%E7%95%8C/com.netmarble.ennt/
taptap Link:https://www.tap.io/app/177449
google Link:https://play.google.com/store/apps/details?id=com.netmarble.ennt&hl=zh_TW&gl=TW
« Last Edit: June 01, 2022, 19:50 by Gildor » Logged
liyanwei
Newbie
*
Posts: 8


View Profile
Re: [UE4] NiNoKuni:Cross Worlds
« Reply #1 on: June 07, 2021, 07:38 »

Why is this displayed
FPakVFS::ReadDirectory: PakVer=9.0 <- RegisterGameFile: D:\P_Png\1\0/ProjectN-Android_ASTC.pak <- ScanGameDirectory <- appSetRootDirectory: dir=D:\P_Png\1\0 <- Main: umodel_build=1550 special


* Snipaste_2021-06-07_11-34-06.png (15.75 KB, 530x227 - viewed 230 times.)
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1927


View Profile
Re: [UE4] NiNoKuni:Cross Worlds
« Reply #2 on: June 07, 2021, 15:21 »

@liyanwei: It seems OP updated the key, because it works fine, I've checked it with playmarket version. There is possibility that versions from different stores are using different keys though.
Logged
Ehlyon
Full Member
***
Posts: 186



View Profile
Re: [UE4] NiNoKuni:Cross Worlds
« Reply #3 on: June 10, 2021, 20:56 »

https://www.mediafire.com/file/b14jx9j4lj2ef2j/NiNoKuniPaks.7z/file

^ it has both the base pak from apk and the downloaded files.
Some textures makes umodel crash~

Tools for animations: https://forum.xentax.com/viewtopic.php?f=16&t=24009
Logged
yuehen
Jr. Member
**
Posts: 77


View Profile
Re: [UE4] NiNoKuni:Cross Worlds
« Reply #4 on: July 17, 2021, 17:42 »

PC Version:https://enn.gcdn.netmarble.com/enn/build/real/1.02.32/CrossWorlds.exe
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1927


View Profile
Re: [UE4] NiNoKuni:Cross Worlds
« Reply #5 on: June 01, 2022, 18:19 »

You can use specific build from this topic without special override for better materials support.

I couldn't reproduce any error with textures on current global PC version though. Aside from ACL animations everything else should work fine. For animations see Ehlyon's post above.

Update: Animations are now mostly supported in ACL 1.3 build from this topic.


* Clipboard03.jpg (119.53 KB, 2546x1237 - viewed 192 times.)
« Last Edit: August 19, 2022, 13:50 by spiritovod » Logged
Vile3D
Newbie
*
Posts: 1



View Profile
Re: [UE4] Ni no Kuni: Cross Worlds
« Reply #6 on: June 05, 2022, 15:40 »

I am getting this error with the PC version (global) any idea?


Call Stack:

FPakFile::Serialize: file=/Game/Mesh/PC/Destroyer/Animation/Sequence/CSc01005050_p500_751602_wza.uexp <- FArchive::ByteOrderSerialize <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'CSc01005050_p500_751602_wza.CSc01005050_p500_751602_wza', pos=8F22, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Mesh/PC/Destroyer/Animation/Sequence/CSc01005050_p500_751602_wza.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1587
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1927


View Profile
Re: [UE4] Ni no Kuni: Cross Worlds
« Reply #7 on: August 14, 2022, 05:16 »

Animations are now more or less supported for this game, for more info read my previous post.
« Last Edit: August 18, 2022, 04:37 by spiritovod » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS