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Author Topic: Dump Material Path in Skelmesh Props file.  (Read 143 times)
FDArtZz
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« on: June 23, 2021, 15:25 »

Haay,
Im not sure if this a bug or not wanted but Umodel dont put the Materials infos into the props file of Skelmesh only from Staticmesh.

Here is how it looks for Staticmesh:


But in a Skelmesh its no where to find:


Would be happy to know if there is a way to get the mat paths into the props file or if this could be added/fixed.

Also a other problem that umodel doesnt export materials when one selects "export current object" in viewer if the format is gltf but it's fine in explorer.

~ Core
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Gildor
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« Reply #1 on: June 23, 2021, 15:35 »

This is not a bug. StaticMesh has all materials stored and serialized as properties, while SkeletalMesh is NOT using property structures for that.
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floxay
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« Reply #2 on: June 23, 2021, 15:43 »

Quote
Also a other problem that umodel doesnt export materials when one selects "export current object" in viewer if the format is gltf but it's fine in explorer.

What about this? In the mesh viewer "export current object" only exports SkeletalMesh4 in my case, none of the loaded materials, textures etc are exported.
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Gildor
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« Reply #3 on: June 23, 2021, 15:46 »

Yes, glTF export is incomplete. I've been stuck with inflexibility of this format when doing material export, so delayed this work "for later times". I'm tracking glTF news and don't see anything good happening in ANY area...
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floxay
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« Reply #4 on: June 23, 2021, 15:58 »

Yes, glTF export is incomplete. I've been stuck with inflexibility of this format when doing material export, so delayed this work "for later times". I'm tracking glTF news and don't see anything good happening in ANY area...

Oh so it's intended, thought might be a bug Cheesy
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Juso3D
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« Reply #5 on: June 24, 2021, 13:46 »

Yes, glTF export is incomplete. I've been stuck with inflexibility of this format when doing material export, so delayed this work "for later times". I'm tracking glTF news and don't see anything good happening in ANY area...

Yeah I remember when it was gonna be the new FBX format, I think they went downhill.
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