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Author Topic: [UE4] Marvel Future Revolution  (Read 1271 times)
spiritovod
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Re: [UE4] Marvel Future Revolution
« Reply #15 on: September 26, 2021, 08:38 »

@jonal: No, you just need to disable animations at umodel startup window, then you can do batch export. Either way, if you want to open or export skeletal meshes, you'll need specific umodel build, linked in the first post, as official umodel doesn't support them. And if you need animations, you'll need to use third-party tool, which is also linked in the first post.
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jonal
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Re: [UE4] Marvel Future Revolution
« Reply #16 on: September 27, 2021, 03:12 »

@jonal: No, you just need to disable animations at umodel startup window, then you can do batch export. Either way, if you want to open or export skeletal meshes, you'll need specific umodel build, linked in the first post, as official umodel doesn't support them. And if you need animations, you'll need to use third-party tool, which is also linked in the first post.

I managed to extract the models disabling animations in the tool, thanks


But i not extract the animation files, even if extracting the files alone
Please, how can i extract only the animations PAK files?
which program do i use to extract only the animation files?

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floxay
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Re: [UE4] Marvel Future Revolution
« Reply #17 on: September 27, 2021, 03:19 »

https://www.gildor.org/smf/index.php/topic,7922.msg41369.html#msg41369

read this post above, FModel or akderebur's tool on xentax, tho since it's a mobile game im not sure if it will work or not
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SS511
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Re: [UE4] Marvel Future Revolution
« Reply #18 on: September 30, 2021, 10:07 »

What's going on with textures? Why some of them are greyscale like Spiderman ones (or completely white like Iron Spider)
Is there a way to fix it to get original textures?
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spiritovod
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Re: [UE4] Marvel Future Revolution
« Reply #19 on: October 02, 2021, 00:01 »

@SS511: The game is using custom materials, while umodel supports only some default layouts for them. You can view textures directly in umodel by pressing "M" and accessing linked materials (with all related textures) and upon export in respective subfolders. Custom materials can be recreated only manually in third-party tools like blender.
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SS511
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Re: [UE4] Marvel Future Revolution
« Reply #20 on: October 07, 2021, 02:02 »

@spiritovod - Thanks for replying.
Is there any specific tutorial demonstrating that? I wasn't able to find one and even tried to mess with .mat & .mat_props.txt files which get extracted along with model and texture
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floxay
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Re: [UE4] Marvel Future Revolution
« Reply #21 on: October 07, 2021, 14:17 »

those textures are most likely colored using mask(s), so they can use the same texture for simple recolors, so search for a mask and figure out how they color the texture, ubisoft games regularly use this method (some AC and tom clancy games) so try to search for those
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