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Author Topic: [UE4] Marvel Future Revolution  (Read 3562 times)
spiritovod
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« on: June 29, 2021, 19:45 »

Game: Marvel Future Revolution (playmarket page)
UE4 version: 4.25
AES key: in the same place as usual (link)

Meshes and textures works fine with the latest umodel build (1587 at the moment). Animations are using ACL and they work only with specific umodel build from this topic - no special override is required, simply choose proper engine version.


* Clipboard01.jpg (95.12 KB, 2551x1242 - viewed 301 times.)
« Last Edit: August 19, 2022, 13:50 by spiritovod » Logged
pepsiguy_2
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« Reply #1 on: June 30, 2021, 06:16 »

Thanks for making this post, as I said in rin.ru.

Here's the launch situation: Canada first, tonight at 1am EST for unknown amount of time and then global grand launch in the future.
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JakeGreen
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« Reply #2 on: June 30, 2021, 13:35 »

So using the android build there of Umodel skeletal meshes work great but as for animations neither the non-android build or android buiild will extract them.

I hardly know anything about this stuff but it could possible be using ACL for animations.

Code:
Serializing behind stopper (4674+4 > 4674)
FPakFile::Serialize: file=/MONSTER/CONTENT/CHARACTER/BATTLENPC/ASGARD_MAN_RANGER/ANIM/MOB_ASGARD_MAN_RANGER_A_DIE.UEXP <- FArchive::ByteOrderSerialize <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'MOB_ASGARD_MAN_RANGER_A_DIE.MOB_Asgard_Man_Ranger_A_Die', pos=5521, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /MONSTER/CONTENT/CHARACTER/BATTLENPC/ASGARD_MAN_RANGER/ANIM/MOB_ASGARD_MAN_RANGER_A_DIE.UASSET <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1556
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spiritovod
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« Reply #3 on: June 30, 2021, 15:36 »

First post updated.
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Ehlyon
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« Reply #4 on: June 30, 2021, 17:01 »

Well then, if someone could upload the pak/s it'd be appreciated~
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pepsiguy_2
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« Reply #5 on: July 01, 2021, 12:08 »

Well then, if someone could upload the pak/s it'd be appreciated~

Sorry I haven't been on this forum in quite a while. Is that legal to do here? Can I just post the link? Or will I need to DM?
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Ehlyon
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« Reply #6 on: July 02, 2021, 05:09 »

Well then, if someone could upload the pak/s it'd be appreciated~

Sorry I haven't been on this forum in quite a while. Is that legal to do here? Can I just post the link? Or will I need to DM?

Sincerely i "don't know the specific" I think it's kinda a gray zone?. Personaly I'd say that these mobiles games, as well as mmos, are F2P so they're "open to everyone to download", play is another pair of hands ofc but in here i think we're hardly interested in playing them  tongue
The same can't be said for PC/PS4 games (still not counting mmos, see Bless Unleashed) where share test resources is a thing, while share the whole game is a big nope.

Personaly i've shared few mobile/kr games, and Gildor or the moderators never warned me. In case i'll gladly remove them if it may 'cause harm/problem or w/e  Smiley
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Hexar
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« Reply #7 on: August 28, 2021, 18:27 »

How did you find the New Stark City folder? it doesn't show for me at all.

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spiritovod
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« Reply #8 on: August 28, 2021, 18:58 »

@Hexar: It seems that your cache is incomplete or they could just remove some assets. I don't have it at the moment, but back then full cache was around 5GB.
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Hexar
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« Reply #9 on: August 28, 2021, 19:48 »

@Hexar: It seems that your cache is incomplete or they could just remove some assets. I don't have it at the moment, but back then full cache was around 5GB.


Is there anyway to get that back? I'm looking for the Sanctum environment asset in New Stark City
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spiritovod
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« Reply #10 on: August 29, 2021, 00:31 »

@Hexar: I have no idea. They could switch to on-demand cache downloading scheme or something, so required pak will not be downloaded at the first launch. Not interested in the game itself, I just check stuff and fix things.
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floxay
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« Reply #11 on: September 26, 2021, 04:34 »

in my pc not work

UE4 version: 4.25

select the correct version..
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jonal
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« Reply #12 on: September 26, 2021, 05:34 »

in my pc not work

UE4 version: 4.25

select the correct version..

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floxay
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« Reply #13 on: September 26, 2021, 06:54 »


you can't just export the whole folder, as spiritovod said in the first post the game uses ACL for animations and skeletal meshes need a specific build, vanilla umodel will crash when encountering those two
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jonal
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« Reply #14 on: September 26, 2021, 07:17 »


you can't just export the whole folder, as spiritovod said in the first post the game uses ACL for animations and skeletal meshes need a specific build, vanilla umodel will crash when encountering those two


Sorry i not understand,
I do have to extract separate files?
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