March 28, 2024, 21:37
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: .props.txt overwrites  (Read 372 times)
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« on: July 21, 2021, 15:43 »

if .psk and .mat files with the same name were extracted to the same directory, .props.txt will be overwritten. how to prevent this?

example attached. I can't affect this. this what umodel do


* ss.png (11.08 KB, 618x96 - viewed 143 times.)
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: July 21, 2021, 20:39 »

No way, sorry. This shouldn't happen for UE4 games though.
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #2 on: July 21, 2021, 21:55 »

No way, sorry. This shouldn't happen for UE4 games though.
index to name would help, is it hard to do?
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #3 on: July 21, 2021, 21:57 »

Hard. Index is bound to the base exported asset's filename. If filename differs just by extension, index is not added to it.
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #4 on: July 21, 2021, 22:36 »

Hard. Index is bound to the base exported asset's filename. If filename differs just by extension, index is not added to it.
but type of this exported assets is known, right?
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #5 on: July 22, 2021, 09:22 »

What's the game that was? If it's UE4, then this situation shouldn't happen at all. For UE3, assets are usually grouped into folders (e.g. meshes and materials are separate). May be you didn't use "groups" option for export, so everything's put into a single export folder?
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #6 on: July 22, 2021, 19:19 »

What's the game that was? If it's UE4, then this situation shouldn't happen at all. For UE3, assets are usually grouped into folders (e.g. meshes and materials are separate). May be you didn't use "groups" option for export, so everything's put into a single export folder?
it's Marvel Heroes on ue3. maybe it will not happen to ue4, but how about ue3? there's a lot of them.

here's my settings for export:


* ex.png (29.68 KB, 409x403 - viewed 101 times.)
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #7 on: July 23, 2021, 09:21 »

May be "use UE3 uncooked package names" will help?
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #8 on: July 25, 2021, 14:14 »

May be "use UE3 uncooked package names" will help?
no, it doesn't work
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS