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Author Topic: Questions regarding Infinity blade  (Read 4380 times)
Serena
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Questions regarding Infinity blade
« on: March 26, 2011, 16:23 »

Is there any possibility to know every architect mesh's coordination so that I can merge them into A complete scene?
Any useful info can reveal the code for this game like fighting control,multi-touch script or else?
I have to manually locate the corresponding textures one by one While importing model with multiple textures.Anyone have better way to solve that?
Appreciate your help here. Smiley
« Last Edit: March 26, 2011, 16:27 by Serena » Logged
Gildor
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Re: Questions regarding Infinity blade
« Reply #1 on: March 26, 2011, 16:29 »

Mesh coordinates are stored somewhere in Level object, there is no way to get them (unless make some kind of UE3 level viewer).
For "multitouch" check UDK/MobileGame, it has EpicCitadel sources.
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Gildor
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Re: Questions regarding Infinity blade
« Reply #2 on: March 26, 2011, 16:31 »

Meshes should be exported with texturing when umodel and actorx importer are set up correctly.
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Serena
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Re: Questions regarding Infinity blade
« Reply #3 on: March 26, 2011, 16:44 »

Thanks gildor for suching quick response Kiss
I've used Umodel -export -ios to extract all resources and use actorx importer to import the model.Model with single material are working fine but those with multiple materials have to find the textures by hand otherwise the texture slot was something like that "material0.tga" which didin't exist.
Anything did I do wrong?
By the way,where can I find the info in Inifity blade include the game logic,AI and fighting code.
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Gildor
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Re: Questions regarding Infinity blade
« Reply #4 on: March 26, 2011, 16:58 »

... Kiss
I hope you're a girl Grin
Quote
I've used Umodel -export -ios to extract all resources and use actorx importer to import the model.Model with single material are working fine but those with multiple materials have to find the textures by hand otherwise the texture slot was something like that "material0.tga" which didin't exist.
Anything did I do wrong?
If the mesh is textured in umodel but not textured in 3ds Max - that's something wrong. But if mesh is also not textured in umodel, everything is ok.
Quote
By the way,where can I find the info in Inifity blade include the game logic,AI and fighting code.
I don't know. Most probably nowhere.
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Serena
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Re: Questions regarding Infinity blade
« Reply #5 on: March 26, 2011, 19:18 »

Yes,I am
I got it and thanks so much gildor for creating such magic tool Smiley
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Gildor
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Re: Questions regarding Infinity blade
« Reply #6 on: March 26, 2011, 19:33 »

You are welcome Smiley
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