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Author Topic: Umodel for L2 last version  (Read 733 times)
SGER@fjs
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Umodel for L2 last version
« on: September 21, 2021, 23:17 »

you only need change 1 for 2 "Ar.Seek(Ar.Tell()+1);" and you can export all ukx from last version L2
../ueviewer/unreal/unrealmesh/unmesh2.cpp
Code:
#if LINEAGE2
if (Ar.Game == GAME_Lineage2 && Version >= 5)
{
int unk;
Ar << unk;
// From forum discussion: version 6 has 1 more byte here
if (Version >= 6)
// new version has 2 more byte here
Ar.Seek(Ar.Tell()+2);
}
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WollieWoltaz
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Re: Umodel for L2 last version
« Reply #1 on: September 22, 2021, 14:13 »

For the Korean version or global version?
If this is true.. could spiritovod compile a custom Umodel build specific for Lineage 2?
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Pinstripe
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Re: Umodel for L2 last version
« Reply #2 on: September 22, 2021, 16:58 »

That would be awesome!
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spiritovod
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Re: Umodel for L2 last version
« Reply #3 on: September 22, 2021, 19:02 »

I suppose it works with both NCSoft global and 4game ru clients. Here is compiled version of that change (link), all credit goes to SGER@fjs (and Gildor for original fix).


* Clipboard10.jpg (134 KB, 2542x1240 - viewed 258 times.)
« Last Edit: September 22, 2021, 21:34 by spiritovod » Logged
Pinstripe
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Re: Umodel for L2 last version
« Reply #4 on: September 22, 2021, 19:11 »

Awesome!
Thanks @spiritovod for the compiled umodel and @SGER@fjs for the code!!
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SGER@fjs
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Re: Umodel for L2 last version
« Reply #5 on: September 22, 2021, 21:29 »

I suppose it works with both NCSoft global and 4game ru clients. Here is compiled version of that change (link), all credit goes to SGER@fjs.
working with korean client.
Awesome!
Thanks @spiritovod for the compiled umodel and @SGER@fjs for the code!!
It is not my code, it is from gildor.
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