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Re: eFootball 2022/2023
« Reply #15 on: November 21, 2022, 19:09 » |
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hi all. in efootball the database is updated every week and I would like to see what new cards have been added, but when I try to see .uasset then an error pops up that there is nothing there, but there should be cards. help me please File Live Update - https://pes-files.ru/efootball_2023_live_updates_17_11_22
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Re: eFootball 2022/2023
« Reply #16 on: November 27, 2022, 02:13 » |
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@UasDQW: Both the game and umodel requires global container to open io store packages (utoc/ucas). The game can detect its whereabouts, but for umodel you need to place (or just copy) global_console_win.utoc/ucas files in the same folder with other utoc/ucas to be able to process them properly. Alternatively, you can temporarily move those additional updates from ProgramData to path_to_game/pak/, where global container resides, and open the folder in umodel.
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Re: eFootball 2022/2023
« Reply #17 on: September 09, 2023, 13:38 » |
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I got a fatal error when I try to open a texture file. The error is "ERROR: SDL2.dll was not found, terminating... SDL.Init <- VisualizerLoop <- Main: umodel_build=1579 based". Is there any way to fix this error?(The game version is v3.0.0 or 2024 on steam)
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Re: eFootball 2022/2023
« Reply #18 on: September 09, 2023, 17:54 » |
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@mark7891: If you're a newcomer, check this post before launching the build.
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Re: eFootball 2022/2023
« Reply #19 on: September 09, 2023, 18:52 » |
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@mark7891: If you're a newcomer, check this post before launching the build. Tysm!
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Re: eFootball 2022/2023/2024
« Reply #20 on: June 04, 2025, 14:17 » |
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malfunction
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Re: eFootball 2022/2023/2024
« Reply #21 on: June 05, 2025, 00:03 » |
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@byte6: You're using build for UE5 games, but this game is still on UE4. Simply use other build from the archive, and don't forget to select game specific override at startup screen to avoid further issues.
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Re: eFootball 2022/2023/2024
« Reply #22 on: December 26, 2025, 22:08 » |
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for mobile platform, where can i find those globle.ucas files?
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Re: eFootball 2022/2023/2024
« Reply #23 on: December 27, 2025, 00:08 » |
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@ForeveR2326: In global mobile version pc0000_mobile_and.pak is actually zip archive (similar to chinese mobile version). You need to extract it to get global container and base packages.
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Re: eFootball 2022/2023/2024
« Reply #24 on: December 27, 2025, 14:50 » |
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@ForeveR2326: In global mobile version pc0000_mobile_and.pak is actually zip archive (similar to chinese mobile version). You need to extract it to get global container and base packages. Thanks a lot! It really helps me! 
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Re: eFootball 2022/2023/2024
« Reply #25 on: February 14, 2026, 10:54 » |
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@ForeveR2326: In global mobile version pc0000_mobile_and.pak is actually zip archive (similar to chinese mobile version). You need to extract it to get global container and base packages. I am trying to view a modified apk from original efootball, but umodel claims: Warning: utoc has version 6 *** ERROR: assertion failed: (Size & 15) == 0 appDecryptAES <- FIoStoreTocResource::Read <- FIOStoreFileSystem::AttachReader <- TokArchive <- RegisterGameFile: E:\BaiduNetdiskDownload\CHAMPIONS LEAGUE LIMITED EDITION Patch v5.3.0 By Pesmobileyt\assets\pak/pc7000_mobile_and.pak <- ScanGameDirectory <- appSetRootDirectory: dir=E:\BaiduNetdiskDownload\CHAMPIONS LEAGUE LIMITED EDITION Patch v5.3.0 By Pesmobileyt\assets\pak <- Main: umodel_build=1579 based How to solve it?
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Re: eFootball 2022/2023/2024
« Reply #26 on: February 14, 2026, 18:20 » |
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@ForeveR2326: It should be fixed now in the updated specific build. Though it's some self-made stuff from developers of that patch (I mean changes caused the error).
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Re: eFootball 2022/2023/2024
« Reply #27 on: March 29, 2026, 18:27 » |
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@ForeveR2326: It should be fixed now in the updated specific build. Though it's some self-made stuff from developers of that patch (I mean changes caused the error).
hello is it possible to use command line to export all Textures with .png?I saw umodel --help but still failed
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Re: eFootball 2022-2026
« Reply #28 on: March 29, 2026, 20:33 » |
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@ForeveR2326: If you want to export only textures without materials, for command line it would be something like: umodel -game=gametag -aes=key -nomesh -noanim -nostat -nomat -path="C:\Path\To\Game\Content\Paks" -out="C:\Path\To\Export\Folder" -png -export *.uasset Though there are a few notes: availability of some options depends on particular build, for example "nomat" is available only in latest specific build, mentioned in the first post. Also you need to check if you don't have "export textures to dds" option enabled in GUI, because it affects cmd export as well via config file (umodel.cfg) - alternatively you can simply remove/move config to reset all values to default. Related behavior was discussed before in this topic.
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« Last Edit: March 29, 2026, 20:37 by spiritovod »
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Re: eFootball 2022-2026
« Reply #29 on: March 30, 2026, 12:05 » |
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thanks very much! and what should I do to export textures in a specific pak, instead of total pak path?
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