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Author Topic: eFootball 2022  (Read 888 times)
spiritovod
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eFootball 2022
« on: September 30, 2021, 17:43 »

Game: eFootball 2022 (steam page)
UE4 version: 4.26
AES key: in the same place as usual (link)

Use specific umodel build for the game from this topic - you need to use game specific override option.

It's the first game from the series using UE4 engine and it's also using mixed resources - native UE4 packages/assets and packages like in previous games (cpk). So for cpk packages please refer to modding communities for previous games.

Update: Specific build is replaced with the one with better materials supports - previously materials in some meshes were not linked properly or displayed correctly.


* Clipboard15.jpg (127.26 KB, 2549x1237 - viewed 284 times.)
« Last Edit: November 25, 2021, 00:05 by spiritovod » Logged
furkan6141
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Re: eFootball 2022
« Reply #1 on: October 05, 2021, 00:35 »

Do we have any tool for extract the .pak and .ucas files from efootball22?
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spiritovod
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Re: eFootball 2022
« Reply #2 on: October 05, 2021, 17:40 »

@furkan6141: If you need assets unsupported by umodel, you can use latest Fmodel (for extraction only, deserializing will not work due to custom global data name). But audio and some other noticeable stuff is stored in cpk archives anyway.
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furkan6141
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Re: eFootball 2022
« Reply #3 on: October 05, 2021, 23:01 »

thanks, so is there a tool we can use to import the files we edited?
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spiritovod
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Re: eFootball 2022
« Reply #4 on: October 06, 2021, 03:03 »

@furkan6141: I'm not sure about modding for this game, probably it's possible to some extent, mostly for assets from cpk packages though - but since both umodel and fmodel doesn't support import, it's out of the forum scope. It's better to ask those things at game/modding related communities.
« Last Edit: October 07, 2021, 17:27 by spiritovod » Logged
spiritovod
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Re: eFootball 2022
« Reply #5 on: November 25, 2021, 00:02 »

Specific build is replaced with the one with better materials supports, for more info read the first post.
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