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Author Topic: eFootball 2022/2023/2024  (Read 2506 times)
spiritovod
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eFootball 2022/2023/2024
« on: September 30, 2021, 17:43 »

Game: eFootball 2022/2023/2024 (steam page)
UE4 version: 4.26
AES key: in the same place as usual (link)

Use specific umodel build for the game from this topic - you need to use game specific override option. It expects global_console_win.utoc/ucas as default naming for global container, which is valid for steam version, but if you're using it with other versions (for example, from MS store), you need to rename global container accordingly. For mobile version you don't need to rename global container or use game specific override, simply choose proper engine version.

It's the first game from the series using UE4 engine and it's also using mixed resources - native UE4 packages/assets and packages like in previous games (cpk). So for cpk packages please refer to modding communities for previous games.

Update: Specific build is replaced with the one with better materials supports - previously materials in some meshes were not linked properly or displayed correctly.


* Clipboard15.jpg (127.26 KB, 2549x1237 - viewed 604 times.)
« Last Edit: September 09, 2023, 21:02 by spiritovod » Logged
furkan6141
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Re: eFootball 2022
« Reply #1 on: October 05, 2021, 00:35 »

Do we have any tool for extract the .pak and .ucas files from efootball22?
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spiritovod
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Re: eFootball 2022
« Reply #2 on: October 05, 2021, 17:40 »

@furkan6141: If you need assets unsupported by umodel, you can use latest Fmodel (you'll need to rename global_console_win.utoc/ucas to global.utoc/ucas for it to work with the game). But audio and some other noticeable stuff is stored in cpk archives anyway.
« Last Edit: January 27, 2022, 18:19 by spiritovod » Logged
furkan6141
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Re: eFootball 2022
« Reply #3 on: October 05, 2021, 23:01 »

thanks, so is there a tool we can use to import the files we edited?
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spiritovod
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Re: eFootball 2022
« Reply #4 on: October 06, 2021, 03:03 »

@furkan6141: I'm not sure about modding for this game, probably it's possible to some extent, mostly for assets from cpk packages though - but since both umodel and fmodel doesn't support import, it's out of the forum scope. It's better to ask those things at game/modding related communities.
« Last Edit: October 07, 2021, 17:27 by spiritovod » Logged
spiritovod
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Re: eFootball 2022
« Reply #5 on: November 25, 2021, 00:02 »

Specific build is replaced with the one with better materials supports, for more info read the first post.
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maobo_seihan
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Re: eFootball 2022
« Reply #6 on: January 27, 2022, 03:39 »

so, i got the game from the Microsoft Store, and although umodel does work with the Microsoft Store build of the game, i can't see anything in there, really. not even a model or texture.

i'm using that same specific umodel build as indicated in the first post and i used game specific override option to access the files.


* efootball2022_umodel_on_microsoftstore_game.png (83.76 KB, 1174x667 - viewed 202 times.)

* efootball2022_umodel_on_microsoftstore_set_supposed_options.png (26.27 KB, 611x424 - viewed 202 times.)

* efootball2022_umodel_on_microsoftstore_game1.png (58.15 KB, 1554x710 - viewed 146 times.)
« Last Edit: January 27, 2022, 03:46 by maobo_seihan » Logged
spiritovod
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Re: eFootball 2022
« Reply #7 on: January 27, 2022, 15:58 »

@maobo_seihan: Could you provide a screenshot of the folder with game packages (utoc/ucas files), so I could see all files in there? They should be in pak subfolder.
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maobo_seihan
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Re: eFootball 2022
« Reply #8 on: January 27, 2022, 16:19 »

@maobo_seihan: Could you provide a screenshot of the folder with game packages (utoc/ucas files), so I could see all files in there? They should be in pak subfolder.
yes can do. just give me 2-5 minutes.

---

here.
i did like 5 screenshots of these but had to include 4 due to attachments limit


* efootball2022_microsoftstore_windows10_path1.png (66.46 KB, 1197x689 - viewed 231 times.)

* efootball2022_microsoftstore_windows10_path2.png (98.81 KB, 1197x689 - viewed 181 times.)

* efootball2022_microsoftstore_windows10_path4.png (103.08 KB, 1197x689 - viewed 143 times.)

* efootball2022_microsoftstore_windows10_path3.png (102.38 KB, 1197x689 - viewed 146 times.)
« Last Edit: January 27, 2022, 16:45 by maobo_seihan » Logged
spiritovod
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Re: eFootball 2022
« Reply #9 on: January 27, 2022, 16:51 »

@maobo_seihan: Try to rename global_console_wgd.utoc/ucas to global_console_win.utoc/ucas and open the game in umodel again.
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maobo_seihan
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Re: eFootball 2022
« Reply #10 on: January 27, 2022, 19:09 »

@maobo_seihan: Try to rename global_console_wgd.utoc/ucas to global_console_win.utoc/ucas and open the game in umodel again.
done. but not through the game installation folder which requires "administrative priviledges" to even rename a single file. i had to copy the whole pak directory into another place within my hard drive (where the game was installed into) so i could rename any file at all.
strangely enough, opening any asset with umodel (with global_console_wgd.utoc/ucas renamed to global_console_win.utoc/ucas) does yield some results but it barely worked at all. some things (like stadium umaps and "volumetric cloud" uassets) couldn't even be previewed.

for individual meshes (like the "ClothGoalNetSampleAway" uasset) i did have some success with previewing them.


* efootball2022_microsoftstore_windows10_stuff.png (306.88 KB, 1920x1040 - viewed 204 times.)

* efootball2022_microsoftstore_windows10_stuff1.png (170.16 KB, 1920x1040 - viewed 187 times.)
« Last Edit: January 27, 2022, 19:31 by maobo_seihan » Logged
spiritovod
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Re: eFootball 2022
« Reply #11 on: January 27, 2022, 22:40 »

@maobo_seihan: You can't open assets which are not originally supported by umodel. As for umaps, it's the way how they work in umodel and you can open/export them - apparently you've expected something else, like fully recreated maps with arranged meshes - but you need to use some third party solutions for this, umodel works only with single meshes (except cases when skeletal meshes are connected to the same skeleton, they can be assembled into one model). I can only suggest to look at fmodel, like recommended in this post, and also search for umap tools.
« Last Edit: January 27, 2022, 22:41 by spiritovod » Logged
maobo_seihan
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Re: eFootball 2022
« Reply #12 on: January 27, 2022, 22:44 »

oh, right. that fmodel.
« Last Edit: January 27, 2022, 22:47 by maobo_seihan » Logged
mrskiller
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Re: eFootball 2022
« Reply #13 on: April 18, 2022, 12:32 »

Any Tool For unpack utoc/ucas file
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spiritovod
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Re: eFootball 2022
« Reply #14 on: April 18, 2022, 16:40 »

@mrskiller: Try to read the topic, everything was already explained before. Also, there is no point in extracting raw data from utoc/ucas, it will not work with any tool in extracted form.
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