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Author Topic: Resident Evil 4 VR  (Read 679 times)
spiritovod
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Resident Evil 4 VR
« on: October 21, 2021, 21:09 »

Game: Resident Evil 4 VR (oculus store page)
UE4 version: 4.25

All works fine - including meshes, textures and animations - with the latest umodel build (1573 at the moment). Some materials are custom.


* what_are_you_buying.jpg (114.73 KB, 2552x1228 - viewed 378 times.)

* Clipboard11.jpg (113.13 KB, 2547x1242 - viewed 291 times.)
« Last Edit: October 21, 2021, 22:10 by spiritovod » Logged
animanXPS
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Resident Evil 4 VR
« Reply #1 on: October 21, 2021, 21:31 »

Do you include player models such as Leon? Since it has been changed from TPS to FPS, I am concerned about that.
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spiritovod
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Resident Evil 4 VR
« Reply #2 on: October 21, 2021, 22:10 »

@animanXPS: Yes, but most of them doesn't have directly linked animations for whatever reason.
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fil1969
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Re: Resident Evil 4 VR
« Reply #3 on: October 22, 2021, 10:33 »

@animanXPS: Yes, but most of them doesn't have directly linked animations for whatever reason.

Hi, could you please send me Ada files. please? I'm only interested in her.
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spiritovod
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Re: Resident Evil 4 VR
« Reply #4 on: October 22, 2021, 16:07 »

@fil1969: I don't do such personal requests, and also I've already removed the files provided to me. Maybe someone else will do it though.
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gamer19771356
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Re: Resident Evil 4 VR
« Reply #5 on: December 02, 2021, 08:29 »

Hello, does anyone have the files for this game
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roachdaripper
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Re: Resident Evil 4 VR
« Reply #6 on: April 23, 2022, 01:56 »

Does anybody know why only some animations are available to export? The ones that show up in UEviewer seems to work, but I'd really like to get hold of the Verdugo or Krauser's animations, I have the files so I'm not asking to be sent anything.
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spiritovod
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Re: Resident Evil 4 VR
« Reply #7 on: April 24, 2022, 17:20 »

@roachdaripper: It's not a native UE4 game, but a port, so such things are quite possible - for example, some animations may be in their original format and processed through a proxy or something (which is possible with blueprints). Also, it seems they're using animation retargeting even though it's not actually required. You can take a look at ganado_skelmesh_old - it's a leftover, but it has around 200+ different linked animations, which can be exported and used through manual rigging, I suppose.
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roachdaripper
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Re: Resident Evil 4 VR
« Reply #8 on: April 24, 2022, 18:30 »

Alrighty, I'll check that out, I figured there might be something else in play since they aren't stored as ueassets or anything like that.
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