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Martinn
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Build system fails (Windows sdk)
« on: October 24, 2021, 20:53 »

The build system fails to find the windows sdk headers. Any help to get this working would be appreciated

visual studio version:
Microsoft Visual Studio Community 2019
Version 16.11.2

Windows SDK versions installed:
10.0.18362.0
10.0.19041.0

When I click F12 in the IDE it manges to find the correct header.

My goal was to merge in this to make a more recent version of the software compatible with rocket league packages:
https://github.com/AltimorTASDK/UModel/commit/3dae13f10afb0df0c95a4045c4d6251ce71e2129


Build Log:

Code:
>------ Build started: Project: umodel, Configuration:  ------
  Visual Studio Community 2019 toolset 142 (14.29.30133) [64 bit] found at "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community" ...
  Generating makefile from UmodelTool/umodel.project ...
  ./libs/oodle/lib/Win64/oo2core_win64.lib doesn't exist
  jom ./obj/umodel-vc-win64.mak
  SDL2Loader.cpp
C:\Projects\UEViewer\libs\SDL2\SDL2Loader.cpp(1): fatal error C1083: Cannot open include file: 'Windows.h': No such file or directory
  ExportMd5.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  ExportGLTF.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  GameDatabase.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  ExportMaterial.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  ExportSound.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  Exporters.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  ExportTexture.cpp
C:\Projects\UEViewer\libs\nvtt\nvcore\Debug.h(13): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\libs-win64\SDL2Loader.obj] Error 2
  Export3D.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  ExportPsk.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  ExportThirdParty.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  TypeInfo.cpp
C:\Projects\UEViewer\Core\Core.h(8): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\Export3D.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\ExportPsk.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\TypeInfo.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\ExportThirdParty.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\ExportMd5.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\Exporters.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\ExportGLTF.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\ExportMaterial.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\ExportSound.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\ExportTexture.obj] Error 2
  jom: C:\Projects\UEViewer\./obj/umodel-vc-win64.mak [.\obj\umodel-win64\GameDatabase.obj] Error 2
  Build time: 0.4 sec

Build failed.
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Gildor
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Re: Build system fails (Windows sdk)
« Reply #1 on: October 24, 2021, 22:08 »

BuildTools (vs32tools script) is looking for Windows 10 SDK at "Program Files/Windows Kits/10". It looks for highest SDK version which has "Include" subfolder. If SDK is not found, the error will be displayed.

This is how CURRENT version of UModel/build.sh and vc32tools works. The repository you're pointing at is 4 years old. I'd suggest trying to build current state of my repository just to find the place where the problem exists: VS installation, vc32tools, build.sh in old repository etc.
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Martinn
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Re: Build system fails (Windows sdk)
« Reply #2 on: October 24, 2021, 22:27 »

https://imgur.com/a/wWrAI5X

it should detect these folders just fine then?
Both sdk folders have a um folder which contains a windows.h

I did fork the current repo and tried to build that.
Once I had that working my plan was to start debugging why the current repo fails for the rocket league packages (after decrypting them), while that ancient repo still works.
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Martinn
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Re: Build system fails (Windows sdk)
« Reply #3 on: October 24, 2021, 22:51 »

Looking at the script. it seems to be picking the wdf folder. So that would be my issue

hacky solution as I don't really know bash at all
Code:
if [[ $d > $win10sdk_ver && $d != 'wdf' ]]; then
« Last Edit: October 24, 2021, 22:59 by Martinn » Logged
Martinn
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Re: Build system fails (Windows sdk)
« Reply #4 on: October 25, 2021, 00:03 »

I made a pull request with the required changes
https://github.com/gildor2/UEViewer/pull/245
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Gildor
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Re: Build system fails (Windows sdk)
« Reply #5 on: October 25, 2021, 00:08 »

This PR contains a very strange and hacky solution for the game which is probably not supported by "vanilla" UModel for a long time.
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Martinn
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Re: Build system fails (Windows sdk)
« Reply #6 on: October 25, 2021, 00:43 »

Fair enough. The decryptor doesn't modify the header of the package at all, so the modified name is really the only way of detecting those that I can think of. If you don't want that hacky solution in your repo, I'll just have to maintain my fork.
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