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Author Topic: APB All Points Bulletin: Reloaded  (Read 28268 times)
Mywk
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Re: APB All Points Bulletin: Reloaded
« Reply #15 on: July 03, 2011, 20:14 »

Hey glidor, just in case you are interested HERE is the last pack of .u files.

Also I attached a file that I would really like if you have a look at it, I'm not a very experienced reverser just a commercial software programmer, that file in-game produces a image, however it is a bin file.

[вложение удалено Администратором]
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #16 on: July 03, 2011, 20:31 »

Hey glidor, just in case you are interested HERE is the last pack of .u files.
Support for this game is in "holded" state. It is not released yet.
Quote
Also I attached a file that I would really like if you have a look at it, I'm not a very experienced reverser just a commercial software programmer, that file in-game produces a image, however it is a bin file.
I don't know what's inside this file. May be it is a part of mp3 file with encrypted header, may be it is encrypted jpeg image - anything can be there.
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Mywk
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Re: APB All Points Bulletin: Reloaded
« Reply #17 on: July 03, 2011, 20:46 »

Hey glidor, just in case you are interested HERE is the last pack of .u files.
Support for this game is in "holded" state. It is not released yet.
Quote
Also I attached a file that I would really like if you have a look at it, I'm not a very experienced reverser just a commercial software programmer, that file in-game produces a image, however it is a bin file.
I don't know what's inside this file. May be it is a part of mp3 file with encrypted header, may be it is encrypted jpeg image - anything can be there.

Indeed I totally need to try understanding more on how to reverse those files from the .u files like you do  Wink
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #18 on: July 03, 2011, 20:52 »

99% of reversing is done on game executable, not on u-files.
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Mywk
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Re: APB All Points Bulletin: Reloaded
« Reply #19 on: July 03, 2011, 21:01 »

99% of reversing is done on game executable, not on u-files.

You do however base yourself in something inside those .u files right?
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #20 on: July 03, 2011, 21:14 »

Sometimes contents of the u-files can help understanding binary data layout.
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Frell
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Re: APB All Points Bulletin: Reloaded
« Reply #21 on: July 05, 2011, 05:33 »

Im a 3d artist and I stumbled across your useful program and was very interested in analyzing the wireframes and topology of some of the bodies and clothing from APB, its a shame you can't work on it so I guess ill wait =\
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simkas
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Re: APB All Points Bulletin: Reloaded
« Reply #22 on: July 07, 2011, 20:45 »

Im a 3d artist and I stumbled across your useful program and was very interested in analyzing the wireframes and topology of some of the bodies and clothing from APB, its a shame you can't work on it so I guess ill wait =\
You won't get much. I looked at all the models of APB in the old RTW APB and the system is uses for clothing seems pretty damn complex and I don't think there's a way to replicate it. There's only a model of the base character body and it seems that all clothing and stuff are just morphed out of that. The only things the actual clothing models contain are stuff that can't be made that way, which is at most just stuff like or the fingertips of shoes.
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #23 on: September 15, 2011, 19:00 »

Is there anybody who can test umodel with "APB: Reloaded"? I've made its package support some time ago but have no packages to test the compatibility. I need that information to update the compatibility table.
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Kaao
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Re: APB All Points Bulletin: Reloaded
« Reply #24 on: September 23, 2011, 17:43 »

Is there anybody who can test umodel with "APB: Reloaded"? I've made its package support some time ago but have no packages to test the compatibility. I need that information to update the compatibility table.

Thanks again Gildor, nice job as always.
Here are two packages one that extracts the skeletal mesh and one that doesn't (only textures)
http://www.mediafire.com/?rm1s1d6h1jy924g
Here's a SS from the cmd of the package that doesn't extract the skeletal mesh

It's says it loaded the skeletal mesh but I can't view it in the preview window and it doesn't get extracted. Maybe I'm doing something wrong, but I have uploaded them for you to take a look just to be sure.
Thank you in advance.
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #25 on: September 23, 2011, 19:03 »

Code:
Loading package: Contact_Bloodrose_BritneyBloodrose.upk Ver: 547/32 Engine: 3908 Names: 247 Exports: 10 Imports: 21 Game: 8018
   0     2135    803D2 GolemSkeletalMesh contact_bloodrose_britneybloodrose
This package has "GolemSkeletalMesh", not "SkeletalMesh". It's something different, I don't know what is it (I have no core/engine.u files to look at - asked about them very long time ago but did not get an answer).
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Kaao
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Re: APB All Points Bulletin: Reloaded
« Reply #26 on: September 23, 2011, 19:09 »

Code:
Loading package: Contact_Bloodrose_BritneyBloodrose.upk Ver: 547/32 Engine: 3908 Names: 247 Exports: 10 Imports: 21 Game: 8018
   0     2135    803D2 GolemSkeletalMesh contact_bloodrose_britneybloodrose
This package has "GolemSkeletalMesh", not "SkeletalMesh". It's something different, I don't know what is it (I have no core/engine.u files to look at - asked about them very long time ago but did not get an answer).
Hmm, thanks for the info.
There you go Core.u and Engine.u http://www.mediafire.com/?b6ar8axea19pic9
If you need something else just ask and I'll upload for you.
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #27 on: September 23, 2011, 21:10 »

Thank you. Can you upload APBGame.u too?
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Kaao
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Re: APB All Points Bulletin: Reloaded
« Reply #28 on: September 23, 2011, 23:38 »

Thank you. Can you upload APBGame.u too?
No problem.
http://www.mediafire.com/?1u7w3bl36tbrx11
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Gildor
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Re: APB All Points Bulletin: Reloaded
« Reply #29 on: September 24, 2011, 12:22 »

Done

« Last Edit: September 24, 2011, 12:40 by gildor » Logged
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