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Author Topic: APB All Points Bulletin: Reloaded  (Read 41094 times)
spiritovod
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Re: APB All Points Bulletin: Reloaded
« Reply #45 on: October 06, 2024, 20:33 »

@darktanz: I didn't check gltf export, only psk one (usually results should be the same, but not in this case). Gltf export should work for the game now in the updated build.
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darktanz
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Re: APB All Points Bulletin: Reloaded
« Reply #46 on: October 07, 2024, 07:33 »

Great!. I Understand You Mite Be Doing This In Your Free Time But Any ETA?. I Am Really Thankful That You Are Doing This For The Community. Smiley
« Last Edit: October 07, 2024, 08:13 by darktanz » Logged
spiritovod
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Re: APB All Points Bulletin: Reloaded
« Reply #47 on: October 08, 2024, 06:15 »

@darktanz: I don't quite understand, ETA for what? If you mean further improvements, it will not happen, since I rarely work with old games and mostly just fixing crashes there (if it can be done within reasonable amount of time). You can export meshes and textures for the game, but the rest like custom materials or maps are out of scope of umodel to begin with. If you still have crashes with updated specific build while working with some assets, feel free to report them, just make sure you're using latest build before doing so.
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darktanz
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Re: APB All Points Bulletin: Reloaded
« Reply #48 on: October 13, 2024, 18:26 »

Thnx, i managed to extract all the models. so now i have to find way to export umap file. do you know any way ?. i tried to use fmodel but it only supports ue4 or ue5 games from my understanding
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