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Author Topic: [UE4] Torchlight: Infinite  (Read 1524 times)
yuehen
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[UE4] Torchlight: Infinite
« on: January 19, 2022, 06:20 »

Game: Torchlight: Infinite / 火炬之光:无限 (steam page)
Download Link: https://www.taptap.io/app/227039
Use Specufic Umodel Build : https://www.gildor.org/smf/index.php/topic,7906.0.html
AES Key : 0x4F17B93C3F6BC5566B505A9445EE2F620C6FBB4EF99AFD7AD6F50F361C1B34E0
UE Version: UE4.26
Animation: OK
Skeleton Mesh: OK
Static Mesh: OK
Texture: OK
« Last Edit: October 26, 2024, 14:24 by spiritovod » Logged
stephan
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #1 on: January 19, 2022, 15:02 »

Thanks for share, any chance for .pak files for non Korean users?
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yuehen
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #2 on: January 19, 2022, 17:33 »

This is not a Korean game, it should be a Chinese game. I think...
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fw7612331
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #3 on: September 05, 2022, 19:11 »

Thank you




« Last Edit: September 05, 2022, 19:28 by fw7612331 » Logged
WollieWoltaz
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #4 on: September 06, 2022, 19:32 »

Steam version works as well. Same engine version and AES key.as the mobile version.
Only materials are not correct.
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spiritovod
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #5 on: September 06, 2022, 23:32 »

AES key: in the same place as usual (link)

You can use latest specific build from this topic for better materials support - no special override is required, simple choose proper engine version.

Update: For latest game versions you need to use game specific override in that build. Custom packages are supported by the build as well, but if you want to extract them, use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic.


* Clipboard01.jpg (156.82 KB, 2553x1242 - viewed 303 times.)
« Last Edit: September 11, 2023, 00:45 by spiritovod » Logged
WollieWoltaz
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #6 on: September 06, 2022, 23:37 »

Thank you!
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WollieWoltaz
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #7 on: September 08, 2023, 21:03 »

@Spiritovod
It seems that latest Umodel materials build can not open the .pak files anymore after the latest update for the steam version. (Pak files are of an unknown format) it says.

I provided a link for the smallest .pak file:
(Link Removed)

Hope you are willing to add support for it again,

« Last Edit: September 11, 2023, 20:46 by WollieWoltaz » Logged
spiritovod
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #8 on: September 09, 2023, 18:04 »

@WollieWoltaz: Apparently the dev has decided to obfuscate all their UE games in the same way. I've updated my post above with respective info (required script is the same for Etheria and Torchlight).
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spiritovod
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #9 on: September 11, 2023, 00:52 »

I forgot to check it, but they've modified meshes in latest game versions as well. The build mentioned above is updated with support for latest versions, you need to use game specific override for them to work properly. Custom packages are also supported by the build now, there is no need to extract them.
« Last Edit: September 11, 2023, 00:55 by spiritovod » Logged
WollieWoltaz
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Re: [UE4] Torchlight:Infinite/火炬之光:无限
« Reply #10 on: September 11, 2023, 20:45 »

Amazing. Thank you!
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