Gildor's Forums

Author Topic: Life is Strange Remastered  (Read 3042 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2984


View Profile
Life is Strange Remastered
« on: February 02, 2022, 00:19 »

Game: Life is Strange Remastered (steam page)
UE4 version: 4.23

All works fine - including meshes, textures and animations - with the latest umodel build (1585 at the moment). A few materials are custom.


* Clipboard03.jpg (107.46 KB, 2547x1239 - viewed 1009 times.)
Logged
mark2580
Full Member
***
Posts: 185



View Profile
Re: Life is Strange Remastered
« Reply #1 on: February 02, 2022, 12:03 »

Game: Life is Strange Remastered (steam page)
UE4 version: 4.23

All works fine - including meshes, textures and animations - with the latest umodel build (1585 at the moment). A few materials are custom.
nothing like that, when scanning animations, there is a critical error and why was my theme deleted Huh?


* V9o2czuD1G.png (28.3 KB, 532x307 - viewed 555 times.)
Logged

MARK2580
spiritovod
Global Moderator
Hero Member
*****
Posts: 2984


View Profile
Re: Life is Strange Remastered
« Reply #2 on: February 02, 2022, 15:19 »

@mark2580: I suppose you're using 32-bit build of umodel, because it's around maximum memory size which can be allocated in this case. Just use 64-bit build of umodel. The game has more than 11k animations, which may take a lot of memory upon batch export - but even though I didn't see supported files bigger than allowed size, I don't have enough memory to confirm that batch export works perfectly (any separated asset can be opened and exported just fine).

And next time please do you false claims in more appropriate way, because now it sounds offensive.
« Last Edit: February 02, 2022, 15:22 by spiritovod » Logged
mark2580
Full Member
***
Posts: 185



View Profile
Re: Life is Strange Remastered
« Reply #3 on: February 03, 2022, 03:25 »

@mark2580: I suppose you're using 32-bit build of umodel, because it's around maximum memory size which can be allocated in this case. Just use 64-bit build of umodel. The game has more than 11k animations, which may take a lot of memory upon batch export - but even though I didn't see supported files bigger than allowed size, I don't have enough memory to confirm that batch export works perfectly (any separated asset can be opened and exported just fine).

And next time please do you false claims in more appropriate way, because now it sounds offensive.
Okay, looks like you're right, umode took up over 8gb of memory when searching for animations.

About insults and accusations. I didn’t write anything like that to you and I’m not to blame if the translator translated something wrong. Especially now, wherever you don’t spit, someone will immediately be offended and runs to write about it on Twitter.
I was rather annoyed that my topic was deleted, and this one appeared, I don’t understand why it was done.



* HXBqjh0mjR.png (10.29 KB, 377x245 - viewed 591 times.)
Logged

MARK2580
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS