@mark2580: I suppose you're using 32-bit build of umodel, because it's around maximum memory size which can be allocated in this case. Just use 64-bit build of umodel. The game has more than 11k animations, which may take a lot of memory upon batch export - but even though I didn't see supported files bigger than allowed size, I don't have enough memory to confirm that batch export works perfectly (any separated asset can be opened and exported just fine).
And next time please do you false claims in more appropriate way, because now it sounds offensive.
Okay, looks like you're right, umode took up over 8gb of memory when searching for animations.
About insults and accusations. I didn’t write anything like that to you and I’m not to blame if the translator translated something wrong. Especially now, wherever you don’t spit, someone will immediately be offended and runs to write about it on Twitter.
I was rather annoyed that my topic was deleted, and this one appeared, I don’t understand why it was done.