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Blade & Soul
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Topic: Blade & Soul (Read 186164 times)
freezerburn
Jr. Member
Posts: 46
i love it xD
Re: Blade & Soul
«
Reply #105 on:
March 17, 2012, 06:06 »
Thanks for reply, but the .bat file skipped all .upk's with no animation or sound exports
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CriticalError
Full Member
Posts: 172
Re: Blade & Soul
«
Reply #106 on:
March 17, 2012, 07:08 »
if umodel skip it is because you don't have umodel in folder of upk, want extract files without copy umodel to any game you wanna rip, add path into environment variables.
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freezerburn
Jr. Member
Posts: 46
i love it xD
Re: Blade & Soul
«
Reply #107 on:
March 17, 2012, 07:54 »
I copied umodel SDL .bat etc. into BnS cookdepc folder. Then I double clicked the .bat file. I get this:
«
Last Edit: March 17, 2012, 07:56 by freezerburn
»
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Blade & Soul
«
Reply #108 on:
March 17, 2012, 11:12 »
Quote from: CriticalError on March 17, 2012, 05:42
Make a txt and paste it inside.
Code:
@for /f "tokens=*" %%a in ('dir /b *.upk') do ( umodel export -all -export %%a )
After that rename to .bat, execute it and have fun.
Umodel batch export
Quote from: freezerburn on March 17, 2012, 07:54
I copied umodel SDL .bat etc. into BnS cookdepc folder. Then I double clicked the .bat file. I get this:
...
you should write "-export", not "export"!
Logged
oxyfat
Jr. Member
Posts: 51
Re: Blade & Soul
«
Reply #109 on:
March 17, 2012, 13:28 »
Hi! You can add to menu (win explorer) two items (ready
reg-file
)
would be like this:
create a text document ("notepad" only) and insert following text:
Code:
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\*\Shell\_zUModelMeshes]
@="umodel -meshes"
[HKEY_CLASSES_ROOT\*\Shell\_zUModelMeshes\Command]
;
; --change here to you path:"UMODEL.EXE"--
@="d:\\bin\\umodel.exe -meshes %1"
save as:"name.REG"
running...
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compop
Newbie
Posts: 0
Re: Blade & Soul
«
Reply #110 on:
April 21, 2012, 13:35 »
B & S, a new class 'Summoner' Experiences
cbt3 soon...
http://bns.plaync.co.kr/tester/3rdcbt/index
«
Last Edit: April 21, 2012, 15:27 by compop
»
Logged
orbfoz
Newbie
Posts: 0
Re: Blade & Soul
«
Reply #111 on:
April 22, 2012, 15:45 »
CBT3 Client
Code:
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/setup.exe
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/0x0412.ini
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Blade&Soul.msi
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data1.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data11.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data2.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data21.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data3.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data31.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data4.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data41.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data5.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data51.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data6.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data61.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Data7.cab
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/ISSetup.dll
http://bns-ncsoft4.ktics.co.kr/BNS_KOR/2012042001/Setup.ini
Logged
freezerburn
Jr. Member
Posts: 46
i love it xD
Re: Blade & Soul
«
Reply #112 on:
April 23, 2012, 03:20 »
I'm using the CBT1 client. I tried to use Gildor's batch script to export sounds, but it only disappears quickly. Is there a specific way to use his batch file to export all sounds? It worked with the model files that were in a console game directory...
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Pezito
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #113 on:
April 25, 2012, 11:09 »
I donloaded the CBT3 client from the links above (thank you orbfoz ! ^^), everything unpacked and installed without problem. Of course, it doesn't work with Umodel as of now.
Gildor, please let us know if you need anything from the game files that could help you update Umodel's compatibility with BnS !
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Gildor
Administrator
Hero Member
Posts: 7971
Re: Blade & Soul
«
Reply #114 on:
April 25, 2012, 15:59 »
First of all, I need
decrypted
game executable. Everything else were listed in umodel's FAQ.
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Pezito
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #115 on:
April 25, 2012, 17:19 »
Here is an archive with all needed files :
http://dl.free.fr/v5plQmanA
The .exe didn't have any "USkeletalMesh" string in it BUT it was also quite small for a game executable, and I've seen in another thread (about a different game) that someone provided you with a DLL that contained everything... Well, guess what ? There is a large file (about 30 MB) named bsengine_Shipping.dll which actually contains "USkeletalMesh" among other things ! According to the "bsengine" part of the name, I assumed this was the file you would need most.
I hope this helps ! Tell me if something's missing.
«
Last Edit: April 25, 2012, 17:22 by Pezito
»
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Blade & Soul
«
Reply #116 on:
April 26, 2012, 08:03 »
Quote from: Pezito on April 25, 2012, 17:19
http://dl.free.fr/v5plQmanA
For inknown reason I cannot download anything from there
Quote
The .exe didn't have any "USkeletalMesh" string in it BUT it was also quite small for a game executable, and I've seen in another thread (about a different game) that someone provided you with a DLL that contained everything... Well, guess what ? There is a large file (about 30 MB) named bsengine_Shipping.dll which actually contains "USkeletalMesh" among other things ! According to the "bsengine" part of the name, I assumed this was the file you would need most.
if is quite possible that B&S developers were compiled game engine as a dll.
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Pezito
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #117 on:
April 26, 2012, 09:21 »
Quote from: gildor on April 26, 2012, 08:03
For inknown reason I cannot download anything from there
Weird ! Maybe they filter non-French IPs...
Here's another host, let's hope it works. ^^
http://www.2shared.com/file/tz839ecp/BnS.html
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Gildor
Administrator
Hero Member
Posts: 7971
Re: Blade & Soul
«
Reply #118 on:
April 26, 2012, 12:51 »
Thank you for the files.
I've made code analysis. It looks like B&S authors are improving data protection from one engine build to another (without upgrading the engine itself). They have
1) encryption of the compressed data (CBT1?)
2) encryption of some data pointers in the export table (CBT2?)
3) encryption of the whole package (CBT3?)
(1) were already supported by older umodel versions. (3) were implemented by me today, (2) will be implemented soon.
By the way I'm feeling bad removing encoding made by NCsoft to protect their property. In the case of NCsoft would update their protection scheme in the future most probably I will not support it.
«
Last Edit: April 26, 2012, 14:25 by gildor
»
Logged
ssfox
Newbie
Posts: 0
Re: Blade & Soul
«
Reply #119 on:
April 27, 2012, 09:51 »
well,sound like future game will use vmprotect encoding their package.
of course,until then decryption will be impossible mission
but,they do not care this will made extra burden on each client?
Logged
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