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Re: Blade & Soul
« Reply #15 on: April 28, 2011, 22:30 » |
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Amazing work Gildor!! I also downloaded a Blade & CBT1 client. please help!! in the wrong import animation. And some animation Scaling problem (setup manually does not help to fix this bug) http://www.sendspace.com/file/bglc8w (problem import animation) http://www.sendspace.com/file/ls8v0m (problem import scale animation)
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« Last Edit: April 28, 2011, 22:34 by freemanpro »
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Re: Blade & Soul
« Reply #16 on: April 30, 2011, 01:32 » |
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where i need to put -game to see 3d models?
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Re: Blade & Soul
« Reply #17 on: April 30, 2011, 02:54 » |
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(-game=bns command line option is required) in command line // example = umodel.exe -game=bns ***.upk //
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Blade & Soul
« Reply #18 on: April 30, 2011, 06:24 » |
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Re: Blade & Soul
« Reply #20 on: April 30, 2011, 10:41 » |
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This package has an error loading.
I have no errors. Can you show me the log?
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Blade & Soul
« Reply #21 on: April 30, 2011, 15:17 » |
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******** NongJang_TR.upk ******** *** ERROR: Unable to open file ./NongJang_TR/Texture2D/Rock▼_N_003.tga FFileReader::FFileReader:./NongJang_TR/Texture2D/Rock▼_N_003.tga <- ExportObject :Texture2D'Rock▼_N_003' <- Main
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Re: Blade & Soul
« Reply #22 on: April 30, 2011, 15:35 » |
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This package has trash in name table.
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Re: Blade & Soul
« Reply #23 on: April 30, 2011, 15:44 » |
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Use the new umodel, I've made a workaround for this issue.
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Re: Blade & Soul
« Reply #24 on: April 30, 2011, 22:59 » |
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I use April 30th tools, I can check UPK file content, but I cannot export 3D model, suggests that the mistake.
******** 00003436.upk ********
ERROR: Serializing behind stopper (2109+262144 > 243735) FFileReader::Serialize:File=00003436.upk <- FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize:0/11 <- UTexture2D::Serialize <- LoadObject:Texture2D'00003436.kunF_face_D', pos=83D, ver=573/1, game=8000 <- UObject::EndLoad <- UnPackage::CreateExport:00003436.upk:0 <- LoadWholePackage <- Main
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Re: Blade & Soul
« Reply #25 on: April 30, 2011, 23:29 » |
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I will not answer this AGAIN. Nobody reads what I've written above in this thread. Should I repeat the same message every time when somebody is too lazy to read the thread (at least my messages with bold text) 
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Re: Blade & Soul
« Reply #26 on: May 01, 2011, 16:06 » |
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You are awesome Gildor, thanks for supporting BnS ! Was anyone able to locate the attack animations and can tell me the archive name ? I think I found most of the movement animations which can be found starting around 00011000.upk upwards.
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Re: Blade & Soul
« Reply #27 on: May 01, 2011, 19:11 » |
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exsctact all files and find all *.psa animation files .. Searh for example (00001_JinF.psk- SkeletalMesh) == search *JinF*.psk and *JinF*.psa .. Easy !!!
List of most cool character in my opinion in the game, and for which there is a normal animation .. + The game has a universal animation for all characters! (NPC_Idle_Ani.psa NPC_Soc01_anim.psa NPC_Uni_Idle_ani.psa )
Adamantine\ Arang\ BatGroup\ BigPig\ BlueCrab\ BoneMaskBigA\ CannonFighter\ Chunyoung\ CrocodileShark\ DarkCrazy\ DeadSwordman\ Dealer\ DeerA\ DesertDragon\ EdgeWolfA\ FireGorilla\ GONF\ Gonm\ JinF\ JinM\ KunN\ LynF\ LynM\ TownChicken\ Weapon\ Wolf\
We'll have to sit down not one day that all gather and enjoy .. I personally sent it to Motion Builder ..
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« Last Edit: May 01, 2011, 23:29 by freemanpro »
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Re: Blade & Soul
« Reply #28 on: May 02, 2011, 16:18 » |
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Hello, Is there a way to use extract/decompress.exe to extract every files found in those .upk files please ? I'm mostly looking for xml files which could contains items/mobs & such data. I'm getting the following error: *** ERROR: Unable to open file 00012963.upk FFileReader::FFileReader:00012963.upk <- UnPackage::UnPackage:00012963.upk, game =0 <- Main
can't set -game=bns there options are too limited :/ Thanks in advance
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Re: Blade & Soul
« Reply #29 on: May 02, 2011, 16:21 » |
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I'm mostly looking for xml files which could contains items/mobs & such data.
Upk does not contain xml. Why do you think that item settings should be stored in xml? Unreal engine has much more powerful technology to store complex data. I'm getting the following error: *** ERROR: Unable to open file 00012963.upk
Read this error message - umodel did not found a file, you've made a mistake somewhere.
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