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Author Topic: Blade & Soul  (Read 184322 times)
pixellegolas
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Re: Blade & Soul
« Reply #45 on: July 22, 2011, 02:31 »

you should take that question to xentax.com instead
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ineteye
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Re: Blade & Soul
« Reply #46 on: July 24, 2011, 20:58 »

I wrote for this simple bat (It unpack pack by pack and then copy all to one folder):

md C:\Unpacked
for %%i in (*.xxx) DO (
umodel -export %%~ni.xxx
move %%~ni "C:\Unpacked"
xcopy /E /Y "C:\Unpacked\%%~ni" "C:\Unpacked\Files"
rmdir /S /Q "C:\Unpacked\%%~ni"
)
pause
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Zarx
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Re: Blade & Soul
« Reply #47 on: August 09, 2011, 23:32 »

I do not know if someone here work with the UDK (http://www.udk.com/)

If UMODEL is able to read directly the Blade and Soul .upk, I believed it was possible to load directly the .upk in the package manager for the UDK.
But, I have the following error :
Unable to load package (..\..\UDKGame\Content\00008474.upk) PackageVersion  573, MaxExpected  832 : LicenseePackageVersion    1, MaxExpected    0.

In fact the real needs is not to unpack the .upk but directly convert it to use in the UDK.

Is it possible to do this with your tools gildor ?

Thx a lot and keep up the good work Smiley
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Gildor
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Re: Blade & Soul
« Reply #48 on: August 09, 2011, 23:38 »

No, I have no tools which can convert packages between UE-based games.
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Xterme
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Re: Blade & Soul
« Reply #49 on: August 28, 2011, 18:21 »

Anyone checked if it is working for CBT2.I know the admin said that he won't update it again but still i am asking because i can't extract the files or view them.

Here is the error can someone help me whit that problem?

Code:
******** 00001029.upk ********

ERROR: assertion failed: Pos == ArPos

FFileReader::Seek:File=00001029.upk, pos=-63894564 <- UnPackage::SetupReader <- LoadObject:Material3'00001029.Ice_ball_Absorb_Mat', pos=6B80, ver=573/1, game=8017 <- UObject::EndLoad <- UnPackage::CreateExport:00001029.upk:0 <- LoadWholePackage <- Main
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Gildor
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Re: Blade & Soul
« Reply #50 on: August 28, 2011, 19:11 »

Probably this package is damaged.
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Xterme
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Re: Blade & Soul
« Reply #51 on: August 28, 2011, 19:21 »

Every package has the same error.
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Gildor
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Re: Blade & Soul
« Reply #52 on: August 28, 2011, 20:14 »

I don't know. Package version were not changed, so I can't see whether the game was updated or not.
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szujeq
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Re: Blade & Soul
« Reply #53 on: September 11, 2011, 15:17 »

Gildor.
I got only once a question.
What is compressiom methom for datas here?
Because cbt1 and cbt2 who had same datas do not changes any bytes (data pack)
So I can catch that what I need for me but do not know chow to open archiwes (I need only some pictures).
Any clues chow to extract compressed datas?

« Last Edit: September 11, 2011, 15:43 by szujeq » Logged
Gildor
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Re: Blade & Soul
« Reply #54 on: September 11, 2011, 17:25 »

Texture data which exists in this package will be low-res. Hi-res data placed in other files (upk or tfc), they are pointed by some fields, and these fields are incorrect now.
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szujeq
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Re: Blade & Soul
« Reply #55 on: September 11, 2011, 17:37 »

that pic was for eg.
Im try to unpack pictures form >10MB upk. files etc
So I can somewhere about manually find data sectors but do not know how to extract them
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Gildor
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Re: Blade & Soul
« Reply #56 on: September 11, 2011, 17:43 »

You will not find them manually. These data are located either in tfc (I don't know whether this game has texture file cache use or not) or inside another packages with textures.
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szujeq
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Re: Blade & Soul
« Reply #57 on: September 11, 2011, 17:59 »

I was mining all datas in cbt1 client and I was seen, that what i find is inside X packet (umodel logs). Now I need only to know how to decompress data sector (manually crop)
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Gildor
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Re: Blade & Soul
« Reply #58 on: September 11, 2011, 18:05 »

Texture data are in DXT format. Also UE3 has additional compression possibility for the bulk data (used for textures and sounds).
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szujeq
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Re: Blade & Soul
« Reply #59 on: September 11, 2011, 18:16 »

But image files isnt packed to a once package? I need to decompress that bigger one 1st i think.


 Am I mistake?
« Last Edit: September 11, 2011, 18:26 by szujeq » Logged
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