Gildor's Forums

Author Topic: Blade & Soul  (Read 184330 times)
NewnBest
Guest
Re: Blade & Soul
« Reply #60 on: September 12, 2011, 03:50 »

Copy upk file to job folder
Sample upk is 00014029.upk


you can blow infomation about 00014029.upk's export Table
export
 idx  offset       Size            class name    object Name
==========================================================
   0 78B9881A   E8F988C6   Texture2D       Weapon_030119_col1_D
   1 87B989A6   0DB98827   Texture2D       Weapon_030119_col1_M
   2 67398BEF   053989B6   Texture2D        Weapon_030119_col1_N
   3 95398359   113988EF   Texture2D        Weapon_030119_col1_S
==========================================================

Export sizes and Export offsets are filled with wrong number

open CBT2 upk file with hexWorkshop or Uedit
Find and memo firstExportOffset & exportsOffset in UPK Header



Go to first export Data




change exportSizes and exportOffsets and Save file
and
View or export with Umodel  option -game=bns

« Last Edit: September 13, 2011, 14:50 by NewnBest » Logged
CriticalError
Full Member
***
Posts: 172



View Profile
Re: Blade & Soul
« Reply #61 on: September 12, 2011, 04:04 »

well thanks a lot for your quick reply, anyway is a long process making with all files, and too it confused but anyway thanks for your support.
Logged
szujeq
Newbie
*
Posts: 3


View Profile
Re: Blade & Soul
« Reply #62 on: September 12, 2011, 18:04 »

Copy CBT2 upk file to your job folder
umodel -list <upk file>  > uplfilename.txt

...

just knowing but i can't decripe



Can you explain that more detail, more ss or movie?
Because I undesernd ~half only and stuck ;/

PS.
THX
I think i undestend exportffset, but still do not cach export size.
exportSize=exportOffset-nextexportOffset OR endFile?

PS2.
nvm, Im now understend all and almost done script for convert CBT2 files to CB1 version (compatible umodel)
« Last Edit: September 13, 2011, 23:57 by szujeq » Logged
spartan00j
Newbie
*
Posts: 8



View Profile
Re: Blade & Soul
« Reply #63 on: September 13, 2011, 05:04 »

hey does anyone know what the character files are named. i can't find any skeletal model's.
thanks Grin
Logged
NewnBest
Guest
Re: Blade & Soul
« Reply #64 on: September 13, 2011, 06:36 »

go to CookedPC folder and type next line in command line
for /f %a IN ('dir /b 00*.upk') do extract -list -filter=SkeletalMesh %a >> skelist.txt

or make batch file and excute

for /f %%a IN ('dir /b 00*.upk') do extract -list -filter=SkeletalMesh %%a >> skelist.txt

and open file skelist.txt and remove unnecessary strings with replace
if u need to know file name that contained texture

for /f %%a IN ('dir /b 00*.upk') do extract -list -filter=Texture2D %%a >> texlist.txt

hey does anyone know what the character files are named. i can't find any skeletal model's.
thanks Grin
« Last Edit: September 13, 2011, 12:04 by NewnBest » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7972



View Profile WWW
Re: Blade & Soul
« Reply #65 on: September 13, 2011, 10:14 »

Very interesting and advanced use of extractor Smiley
Logged
szujeq
Newbie
*
Posts: 3


View Profile
Re: Blade & Soul
« Reply #66 on: September 13, 2011, 18:38 »

Code:
@ECHO OFF
cls
for /f %%a IN ('dir /b *.xxx *.upk *.umap') do umodel -game=bns -materials %%a
del %%a

I think that mas better
« Last Edit: September 14, 2011, 06:41 by szujeq » Logged
spartan00j
Newbie
*
Posts: 8



View Profile
Re: Blade & Soul
« Reply #67 on: September 14, 2011, 00:49 »

go to CookedPC folder and type next line in command line
for /f %a IN ('dir /b 00*.upk') do extract -list -filter=SkeletalMesh %a >> skelist.txt

or make batch file and excute

for /f %%a IN ('dir /b 00*.upk') do extract -list -filter=SkeletalMesh %%a >> skelist.txt

and open file skelist.txt and remove unnecessary strings with replace
if u need to know file name that contained texture

for /f %%a IN ('dir /b 00*.upk') do extract -list -filter=Texture2D %%a >> texlist.txt

hey does anyone know what the character files are named. i can't find any skeletal model's.
thanks Grin
sorry i don't understand your message at all. man Embarrassed
and every time i try to view something with this command (umodel -game=bns -view (filename and ext.)) i get this message

*** ERROR: vertex shader Generic.ush:
ERROR: 0:1: '' :  Version number not supported by GL2

*** ERROR: error in vertex shader Generic.ush
CompileShader <- GL_MakeShader:Generic.ush <- GL_UseGenericShader:type=1 <- Resi
zeWindow <- SDL.Init <- VisualizerLoop <- MainLoop <- Main
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7972



View Profile WWW
Re: Blade & Soul
« Reply #68 on: September 14, 2011, 01:03 »

and every time i try to view something with this command (umodel -game=bns -view (filename and ext.)) i get this message

*** ERROR: vertex shader Generic.ush:
ERROR: 0:1: '' :  Version number not supported by GL2
What system do you have? OS, videocard, drivers version? (I suppose you have an ATI videocard, they're always surprising me with stupidity in their video drivers)
Logged
spartan00j
Newbie
*
Posts: 8



View Profile
Re: Blade & Soul
« Reply #69 on: September 14, 2011, 01:13 »

and every time i try to view something with this command (umodel -game=bns -view (filename and ext.)) i get this message

*** ERROR: vertex shader Generic.ush:
ERROR: 0:1: '' :  Version number not supported by GL2
What system do you have? OS, videocard, drivers version? (I suppose you have an ATI videocard, they're always surprising me with stupidity in their video drivers)
i run windows 7 with a mobile intel(R) 965 express chipset family graphic card.
i know sad  Cry
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7972



View Profile WWW
Re: Blade & Soul
« Reply #70 on: September 14, 2011, 01:18 »

mobile intel(R) 965 express chipset family graphic card.
wow ... (not "world of warcraft Smiley)
Did you tried to update your drivers? I know, Intel rarely (or never) updating their drivers, but try this.

If drivers will not be available I'll try to fix that in umodel (will fall to OpenGL 1 for such systems).
« Last Edit: September 14, 2011, 01:19 by gildor » Logged
spartan00j
Newbie
*
Posts: 8



View Profile
Re: Blade & Soul
« Reply #71 on: September 14, 2011, 01:23 »

mobile intel(R) 965 express chipset family graphic card.
wow ... (not "world of warcraft Smiley)
Did you tried to update your drivers? I know, Intel rarely (or never) updating their drivers, but try this.

If drivers will not be available I'll try to fix that in umodel (will fall to OpenGL 1 for such systems).
i tried updating it. i have the latest one. but your really going to change umodel to fit my system
thanks man i don't know what to say but thanks.  Grin

p.s god has blessed you with game ripping talent my man.   Cool
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7972



View Profile WWW
Re: Blade & Soul
« Reply #72 on: September 14, 2011, 01:27 »

i tried updating it. i have the latest one. but your really going to change umodel to fit my system
thanks man i don't know what to say but thanks.  Grin
I'll try to fix that in umodel and inform you by PM so you could try a new version.
Quote
p.s god has blessed you with game ripping talent my man.   Cool
I hate ripping Smiley It is absolutely not interesting for me. I don't like reversing, but there is only one way for me to get information about engine architecture. That information is interesting, that's why umodel exists Wink
Logged
spartan00j
Newbie
*
Posts: 8



View Profile
Re: Blade & Soul
« Reply #73 on: September 14, 2011, 01:32 »

i tried updating it. i have the latest one. but your really going to change umodel to fit my system
thanks man i don't know what to say but thanks.  Grin
I'll try to fix that in umodel and inform you by PM so you could try a new version.
Quote
p.s god has blessed you with game ripping talent my man.   Cool
I hate ripping Smiley It is absolutely not interesting for me. I don't like reversing, but there is only one way for me to get information about engine architecture. That information is interesting, that's why umodel exists Wink
and we thank you for it deeply. Grin thanks Wink
Logged
szujeq
Newbie
*
Posts: 3


View Profile
Re: Blade & Soul
« Reply #74 on: September 14, 2011, 06:57 »

I'll try to fix that in umodel and inform you by PM so you could try a new version.

Maybe by the way change manner reading of .upk files. Instead of read exportOffse and exportSize lets force program to calculate that manually (as described by NewnBest). These should fix compatible umodel and B&S until full encryptet files (off-chance) ;p
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS