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Author
Topic: Blade & Soul (Read 185122 times)
CriticalError
Full Member
Posts: 172
Re: Blade & Soul
«
Reply #165 on:
August 27, 2014, 06:36 »
Hello Gildor, sorry for dump old topic, but I read a lot replys ppl saying is not possible unpack animations, this is really imposible? what is the problem with files? they are compressed?
PS: well something interesting here
https://sites.google.com/site/sippeyfunlabs/blade-and-soul-a-unreal-3-based-game-mod-section/animation-data
«
Last Edit: August 27, 2014, 06:39 by CriticalError
»
Logged
Wong2005
Newbie
Posts: 1
Re: Blade & Soul
«
Reply #166 on:
October 06, 2014, 22:39 »
I too would like to know if support for the new compression on the animation will be supported if not now maybe in the future?
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Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #167 on:
October 06, 2014, 22:44 »
It's planned, but with low priority.
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timmy87
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #168 on:
January 17, 2015, 01:05 »
@Gildor - hello! from time to time i follow your awesome work. as you can easly understand i come here to ask about Blade&Sould unpacking. for that i understood Animations (psa) couldn't be extracted properly from CB2 but CB1. what are you planning to do?
don't misunderstand my question please, i can barely imagine the huge work behind it. so, is there any valid repository to download CB1 files? if yes, where? during the last week i already made many researces, unfortunatelly i couldn't find anything about CB1 (it seems disappeared and it's the only version of the client fully supported by your tool).
any help is appreciated.
thanks ahead time for your dealing and attention.
-timmy87
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Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #169 on:
January 17, 2015, 01:13 »
Hi Timmy,
I have no information about download links for various games - it is not interesting for me (sorry for that
). Probably I'm the less active UModel user on this forum
Regarding to B&S new animation format -
it is planned
, but the priority is lower than UE4 and UI - I think these two are more important than updated support for one of many Asian games which could be broken in future again.
Best regards,
Konstantin
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timmy87
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #170 on:
January 17, 2015, 01:29 »
@Gildor - thank you very much for your fast answer. and, yes, i have checked/saved that link already.
after 6 hours of unpacking i noticed the following: some Animations could be extracted successfully, but most of them looked like corrupted or something. let's see if someone can upload some old files.
thanks again.
-timmy87
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Peter Lustig
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #171 on:
October 16, 2015, 20:15 »
Tried the newest Korean Client (24. September 2015) without success: 99,99% of all *.psa files corrupted. Any chance for an update soon?
(PS: Can't find any working CBT1 Mirror, can someone provide any? Does only CBT1 work, or any newer too?)
Thx and regards,
Peter.
Logged
Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #172 on:
October 16, 2015, 20:17 »
Regarding "soon" - no chances, I'm too busy with my work, sorry. But when I'll have free time again, I'd rather will do something more prioritized, like improved UE4 support.
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Peter Lustig
Newbie
Posts: 2
Re: Blade & Soul
«
Reply #173 on:
October 20, 2015, 18:03 »
Hi,
thank you for the fast response. Since BnS EU/NA release gettin closer, it would be a nice to have, but I understand that you are quite busy with UE4 atm.
Wish u good progress,
Peter.
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Puzzle
Newbie
Posts: 24
Re: Blade & Soul
«
Reply #174 on:
January 23, 2016, 19:58 »
anyone have the link of cbt 1? it is too important
ill be forever grateful
Logged
kilik
Newbie
Posts: 6
Re: Blade & Soul
«
Reply #175 on:
February 12, 2016, 19:27 »
http://puu.sh/n5g1Z/a8cbe50d22.png
got error seeking position any special version ?
Logged
Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #176 on:
February 12, 2016, 19:34 »
I can't see the full error message, you stripped the picture too much.
Logged
kilik
Newbie
Posts: 6
Re: Blade & Soul
«
Reply #177 on:
February 12, 2016, 19:43 »
http://puu.sh/n5gQP/fb7618870e.png
Logged
Gildor
Administrator
Hero Member
Posts: 7969
Re: Blade & Soul
«
Reply #178 on:
February 12, 2016, 23:18 »
Try to add "-game=bns" option.
Logged
kilik
Newbie
Posts: 6
Re: Blade & Soul
«
Reply #179 on:
February 13, 2016, 01:28 »
yes sorry i read the post ^^
look working
http://puu.sh/n5BA4/d1513b0379.png
say exporting but i don't dee any exportOutpout Folder
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