Gildor's Forums

Author Topic: Blade & Soul  (Read 185131 times)
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Blade & Soul
« Reply #180 on: February 13, 2016, 02:06 »

If you don't see the output, just specify some path in "-out=..." option - the path which you will find easily.
Logged
warlord254
Newbie
*
Posts: 1


View Profile
Re: Blade & Soul
« Reply #181 on: February 20, 2016, 21:41 »

I just exported some textures from upk file and modified them. How do I put them back in the upk file?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Blade & Soul
« Reply #182 on: February 20, 2016, 23:19 »

No way.
Logged
Wizatek
Silver Sponsor
Newbie
**
Posts: 2


View Profile
Re: Blade & Soul
« Reply #183 on: March 04, 2016, 15:58 »

Any news on this game gildor?
You have been telling us its planned since 2014 now.
What do you need to get motivated to implement support for this game?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Blade & Soul
« Reply #184 on: March 08, 2016, 21:43 »

This task requires a lot of time. Time is very limited resource for me now, and usually, when some resource is not enough, priorities has more meaning than just "order of tasks". I should divide my free time between family, short rest and umodel (may be something else, I don't remember at the moment). Umodel gets updates from time to time, but only those which requires "just a few hours of work", but not "a few days" ones.

B&S support requires a few full working days of work (this is a usual thing when working with custom animation systems), however I'd prefer to support UE4's animation when I'll have free time first.
« Last Edit: March 10, 2016, 15:29 by Gildor » Logged
Wizatek
Silver Sponsor
Newbie
**
Posts: 2


View Profile
Re: Blade & Soul
« Reply #185 on: February 13, 2017, 20:20 »

Hi.

Since you have the animations for UE4 working now, is it possible to put an eye on this game again?
Logged
Pinstripe
Sponsor
Jr. Member
*
Posts: 44


View Profile
Re: Blade & Soul
« Reply #186 on: March 23, 2017, 21:45 »

Would be really nice get support for this game again. This is an unique game.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Blade & Soul
« Reply #187 on: March 23, 2017, 21:54 »

I think only animations aren't work, isn't it? So, "support it again" is not a correct phrase.
I'm just doing things which are more important - like, improving support for UE4, for all UE4 games at once. I didn't work for some particular game for quite a long time. Also spending some time on projects which were suspended for years, because of UModel.
Logged
godskin
Full Member
***
Posts: 133


View Profile
Re: Blade & Soul
« Reply #188 on: March 24, 2017, 07:48 »

I think only animations aren't work, isn't it? So, "support it again" is not a correct phrase.
I'm just doing things which are more important - like, improving support for UE4, for all UE4 games at once. I didn't work for some particular game for quite a long time. Also spending some time on projects which were suspended for years, because of UModel.

pls animation support this games again ; (
Logged
Pinstripe
Sponsor
Jr. Member
*
Posts: 44


View Profile
Re: Blade & Soul
« Reply #189 on: March 26, 2017, 15:16 »

I tried unpack it but without succes. I think it's not only about animations but about all files.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Blade & Soul
« Reply #190 on: March 26, 2017, 20:27 »

What's wrong with "all files"?
Logged
godskin
Full Member
***
Posts: 133


View Profile
Re: Blade & Soul
« Reply #191 on: March 26, 2017, 21:00 »

What's wrong with "all files"?

wrong animation file only can't export
all model work can export
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Blade & Soul
« Reply #192 on: March 26, 2017, 21:05 »

However plechito told that nothing works.
Logged
godskin
Full Member
***
Posts: 133


View Profile
Re: Blade & Soul
« Reply #193 on: March 26, 2017, 21:31 »

However plechito told that nothing works.
wait and wait 2 year for fix this ploblem
i know you focus UE4
but no ploblem
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Blade & Soul
« Reply #194 on: March 26, 2017, 21:35 »

Aren't you tired from posting "b&s animation doesn't work" everywhere? I'm annoyed from this. I remember about animation, but I have much more important things to do.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS