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Author Topic: Blade & Soul  (Read 185332 times)
Gildor
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Re: Blade & Soul
« Reply #180 on: February 13, 2016, 02:06 »

If you don't see the output, just specify some path in "-out=..." option - the path which you will find easily.
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warlord254
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Re: Blade & Soul
« Reply #181 on: February 20, 2016, 21:41 »

I just exported some textures from upk file and modified them. How do I put them back in the upk file?
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Gildor
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Re: Blade & Soul
« Reply #182 on: February 20, 2016, 23:19 »

No way.
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Wizatek
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Re: Blade & Soul
« Reply #183 on: March 04, 2016, 15:58 »

Any news on this game gildor?
You have been telling us its planned since 2014 now.
What do you need to get motivated to implement support for this game?
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Gildor
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Re: Blade & Soul
« Reply #184 on: March 08, 2016, 21:43 »

This task requires a lot of time. Time is very limited resource for me now, and usually, when some resource is not enough, priorities has more meaning than just "order of tasks". I should divide my free time between family, short rest and umodel (may be something else, I don't remember at the moment). Umodel gets updates from time to time, but only those which requires "just a few hours of work", but not "a few days" ones.

B&S support requires a few full working days of work (this is a usual thing when working with custom animation systems), however I'd prefer to support UE4's animation when I'll have free time first.
« Last Edit: March 10, 2016, 15:29 by Gildor » Logged
Wizatek
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Re: Blade & Soul
« Reply #185 on: February 13, 2017, 20:20 »

Hi.

Since you have the animations for UE4 working now, is it possible to put an eye on this game again?
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Pinstripe
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Re: Blade & Soul
« Reply #186 on: March 23, 2017, 21:45 »

Would be really nice get support for this game again. This is an unique game.
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Gildor
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Re: Blade & Soul
« Reply #187 on: March 23, 2017, 21:54 »

I think only animations aren't work, isn't it? So, "support it again" is not a correct phrase.
I'm just doing things which are more important - like, improving support for UE4, for all UE4 games at once. I didn't work for some particular game for quite a long time. Also spending some time on projects which were suspended for years, because of UModel.
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godskin
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Re: Blade & Soul
« Reply #188 on: March 24, 2017, 07:48 »

I think only animations aren't work, isn't it? So, "support it again" is not a correct phrase.
I'm just doing things which are more important - like, improving support for UE4, for all UE4 games at once. I didn't work for some particular game for quite a long time. Also spending some time on projects which were suspended for years, because of UModel.

pls animation support this games again ; (
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Pinstripe
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Re: Blade & Soul
« Reply #189 on: March 26, 2017, 15:16 »

I tried unpack it but without succes. I think it's not only about animations but about all files.
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Gildor
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Re: Blade & Soul
« Reply #190 on: March 26, 2017, 20:27 »

What's wrong with "all files"?
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godskin
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Re: Blade & Soul
« Reply #191 on: March 26, 2017, 21:00 »

What's wrong with "all files"?

wrong animation file only can't export
all model work can export
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Gildor
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Re: Blade & Soul
« Reply #192 on: March 26, 2017, 21:05 »

However plechito told that nothing works.
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godskin
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Re: Blade & Soul
« Reply #193 on: March 26, 2017, 21:31 »

However plechito told that nothing works.
wait and wait 2 year for fix this ploblem
i know you focus UE4
but no ploblem
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Gildor
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Re: Blade & Soul
« Reply #194 on: March 26, 2017, 21:35 »

Aren't you tired from posting "b&s animation doesn't work" everywhere? I'm annoyed from this. I remember about animation, but I have much more important things to do.
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