Game: Ghostwire: Tokyo (
steam page)
UE4 version: 4.27
AES key: in the same place as usual (
link)
Separate skeletal meshes, textures and animations works fine with the latest umodel build (1585 at the moment). For static meshes and the rest use specific build from
this topic, you need to use game specific override. Batch operations are not recommended, they may crash umodel at some point.
Update: Separate override option is added to specific build. This way it should work correctly with static meshes.