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Author Topic: Trek to Yomi  (Read 309 times)
spiritovod
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« on: May 15, 2022, 22:34 »

Game: Trek to Yomi (steam page)
UE4 version: 4.26

Static meshes and textures works fine with the latest umodel build (1587 at the moment). For skeletal meshes and animations use specific umodel build from this topic with game specific override (it's the same for Shadow Warrior 3 / Trek to Yomi / Evil West).

Note that almost all animations are linked to dummy meshes - for example, Cut_Player.


* Clipboard02.jpg (95.9 KB, 2539x1241 - viewed 170 times.)
« Last Edit: November 27, 2022, 01:21 by spiritovod » Logged
runsrr
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« Reply #1 on: May 15, 2022, 23:20 »

Game: Trek to Yomi (steam page)
UE4 version: 4.26

Static meshes and textures works fine with the latest umodel build (1587 at the moment). For skeletal meshes and animations use specific umodel build from this topic with game specific override (actually, Shadow Warrior 3 override works too, as it's the same engine and the same changes).

Note that almost all animations are linked to dummy meshes - for example, Cut_Player.

Thanks that worked 
I wounder if there is any way to remove the black and white filter?
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pokguy
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« Reply #2 on: May 18, 2022, 04:13 »

I wounder if there is any way to remove the black and white filter?

Yes there is, you can use Russell's UML (Unreal Mod Loader) https://github.com/RussellJerome/UnrealModLoader/releases
After you learn how to use UML, It's as simple as searching for all the postprocess actors in the Begin Play Event and when found destroy the actor/s

Here is an example of how it looks in game (I also tossed it in a light saber for good measure  Grin)

https://i.postimg.cc/DydnLQcq/Yomi-Saber.jpg
« Last Edit: May 18, 2022, 04:16 by pokguy » Logged
Puterboy1
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« Reply #3 on: May 18, 2022, 06:58 »

I’m new here. Do you think you could give me some instructions as to remove the black and white?
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runsrr
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« Reply #4 on: May 19, 2022, 03:05 »

I wounder if there is any way to remove the black and white filter?

Yes there is, you can use Russell's UML (Unreal Mod Loader) https://github.com/RussellJerome/UnrealModLoader/releases
After you learn how to use UML, It's as simple as searching for all the postprocess actors in the Begin Play Event and when found destroy the actor/s

Here is an example of how it looks in game (I also tossed it in a light saber for good measure  Grin)

https://i.postimg.cc/DydnLQcq/Yomi-Saber.jpg


How do you mod this game I have been trying to but the game keeps crashing. Is there anything special that you need to do to get it to work?
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Puterboy1
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« Reply #5 on: May 19, 2022, 03:45 »

I wounder if there is any way to remove the black and white filter?

Yes there is, you can use Russell's UML (Unreal Mod Loader) https://github.com/RussellJerome/UnrealModLoader/releases
After you learn how to use UML, It's as simple as searching for all the postprocess actors in the Begin Play Event and when found destroy the actor/s

Here is an example of how it looks in game (I also tossed it in a light saber for good measure  Grin)

https://i.postimg.cc/DydnLQcq/Yomi-Saber.jpg


How do you mod this game I have been trying to but the game keeps crashing. Is there anything special that you need to do to get it to work?

The same thing happened to me too.
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