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Author Topic: Destroy All Humans 2 - Reprobed  (Read 404 times)
spiritovod
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« on: June 14, 2022, 00:42 »

Game: Destroy All Humans 2 - Reprobed (steam page)
UE4 version: 4.27

Skeletal meshes, animations and textures work fine with latest umodel build (1587 at the moment). For static meshes use specific umodel build from this topic - no special override is required, simply choose proper engine version. Most materials are custom.

P.S. I wonder why they're using morphs for animations or something. Like, skeletal mesh has 400 morphs and if you'll quickly flip through them, you actually get 400 animation frames.


* Clipboard03.jpg (104.05 KB, 2550x1237 - viewed 185 times.)
« Last Edit: June 14, 2022, 00:47 by spiritovod » Logged
fobk
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« Reply #1 on: June 17, 2022, 09:21 »

Thanks @spiritovod, skeletal and static export fine with the build you linked.

Probably a dumb question but since these models have morphs, does that mean there are no face bones?
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spiritovod
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« Reply #2 on: June 17, 2022, 18:22 »

@fobk: You can check it by yourself, just change skeleton preview mode with "S" and optionally enable bone names with "B".
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