Game: Destroy All Humans 2 - Reprobed (
steam page)
UE4 version: 4.27
Skeletal meshes, animations and textures work fine with latest umodel build (1587 at the moment). For static meshes use specific umodel build from
this topic - no special override is required, simply choose proper engine version. Most materials are custom.
P.S. I wonder why they're using morphs for animations or something. Like, skeletal mesh has 400 morphs and if you'll quickly flip through them, you actually get 400 animation frames.