Gildor's Forums

Author Topic: [UE4] Octopath Traveler: Champions of the Continent  (Read 118 times)
NotToDisturb
Newbie
*
Posts: 2


View Profile
[UE4] Octopath Traveler: Champions of the Continent
« on: July 29, 2022, 20:43 »

Game: Octopath Traveler: Champions of the Continent

UE4 version: 4.26

AES keys: (first one is the main key)
0x183836D5FA75B84B646026B59A68997EEC5B18F92F01CEBCA4C8DF12EF3EF23A
0x0000000700072020220D1424000000070007000D1624262800090009000D1624
0x0000A84D0ACBE477000018500ACBE4770000B8650BCBE477000080500ACBE477
0x0000B0A8B1CBE4770000F863AFCBE47700006082B1CBE4770000A09C8CCBE477

Fully functional with the latest official build (1587 at the time of writing)
« Last Edit: July 29, 2022, 23:44 by NotToDisturb » Logged
spiritovod
Hero Member
*****
Posts: 1159


View Profile
Re: [UE4] Octopath Traveler: Champions of the Continent
« Reply #1 on: July 29, 2022, 22:48 »

Thanks for checking, but actually the game is using 4.26 and you don't need specific build for it, if proper engine version is set.

Everything works fine - including meshes, animations and textures - with the latest official umodel build (1587 at the moment).


* Clipboard02.jpg (139.43 KB, 2553x1237 - viewed 72 times.)
Logged
NotToDisturb
Newbie
*
Posts: 2


View Profile
Re: [UE4] Octopath Traveler: Champions of the Continent
« Reply #2 on: July 29, 2022, 23:38 »

Gotcha! I was honestly kinda confused at first, I used 4.26 in UModel and it worked, but another application I used showed 4.27.
I'll update the main post with this as well as pointing to the official build.

I'm currently looking at an optimal way of getting the paks for future updates, as well as how to find the GName etc (completely new to this, so will take a bit). I'll update with more findings as well.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS