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Author Topic: SD Gundam Battle Alliance  (Read 705 times)
spiritovod
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SD Gundam Battle Alliance
« on: August 24, 2022, 03:12 »

Game: SD Gundam Battle Alliance (steam page)
UE4 version:  4.27
AES key: in the same place as usual (link)

Use specific build from this topic for proper game support - no special override is required, simply choose proper engine version.


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shine
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Re: SD Gundam Battle Alliance
« Reply #1 on: September 01, 2022, 17:04 »

Sorry, I am new here.

When I try to scan the animations by pressing CTRL-A. I got this error:

Quote
OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=12371 UncompSize=262144 Flags=0xFD Bytes=8C06 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/CutScene/Level_Sequence/01_030/CUT_01_030_B_003.uasset <- UnPackage::UnPackage: /Game/CutScene/Level_Sequence/01_030/CUT_01_030_B_003.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/CutScene/Level_Sequence/01_030/CUT_01_030_B_003.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Mission/BP_MIS_01_030_B.uasset, ver=522/0, game=ue4.27 <- UnPackage::LoadPackage(info): /Game/Mission/BP_MIS_01_030_B.uasset <- ScanContent <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey: key=80000061, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based

I tried all special build umodel_acl_2.0a.exe, umodel_acl_2.0b.exe and umodel_acl_2.1.exe got the same error. What am I doing wroing?

Please help and Thanks

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spiritovod
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Re: SD Gundam Battle Alliance
« Reply #2 on: September 01, 2022, 18:55 »

@shine: Make sure you don't have files other than shipped with latest official umodel build (and exe from specific build(s)). Umodel still can use external oodle libraries, but it's more for backward compatibility with some old games I suppose. By default build-in library is used, which is compatible with all modern games, but if external oodle dll is present, umodel will use it instead and may fail. I can't reproduce the issue with PC version of the game, so can't suggest anything else.
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whattheF
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Re: SD Gundam Battle Alliance
« Reply #3 on: September 04, 2022, 08:30 »

I try control A load all animation then export psk and psa but only psk exported
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spiritovod
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Re: SD Gundam Battle Alliance
« Reply #4 on: September 04, 2022, 15:06 »

@whattheF: Trying to export all 3k animations at once with master skeleton to psa would require up to 10GB space and up to 10 minutes I suppose. Just limit export to what you actually need with append option instead of batch search.
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whattheF
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Re: SD Gundam Battle Alliance
« Reply #5 on: September 05, 2022, 13:08 »

@whattheF: Trying to export all 3k animations at once with master skeleton to psa would require up to 10GB space and up to 10 minutes I suppose. Just limit export to what you actually need with append option instead of batch search.
Thats the problem dont know how to export limit of animation
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spiritovod
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Re: SD Gundam Battle Alliance
« Reply #6 on: September 06, 2022, 17:24 »

@whattheF: I suggest to check tutorials section and google for general umodel usage, it will help you in the future anyway. As for animations, like already said above, you can add them to currently loaded mesh via "append" option from context menu, and you can find them in flat view mode by names or type (if full scan is done).
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