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Author Topic: Deathverse: Let It Die  (Read 956 times)
spiritovod
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« on: October 05, 2022, 20:45 »

Game: Deathverse: Let It Die (steam page)
UE4 version: 4.27
AES key: in the same place as usual (link)

Use specific build from this topic - no special override is required, simply choose proper engine version.

Update: Game specific override has been removed from latest builds, just use generic engine override.


* Clipboard01.jpg (118.76 KB, 2554x1248 - viewed 373 times.)
« Last Edit: February 27, 2023, 19:58 by spiritovod » Logged
be2llhy
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« Reply #1 on: October 06, 2022, 01:14 »

AES_finder Exe is protected. Remove protection before using the tool.
Is it possible to provide AES key?
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Ehlyon
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« Reply #2 on: October 06, 2022, 01:16 »

Is it possible to provide AES key?

AES key: in the same place as usual (link)
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TechiTechi
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« Reply #3 on: December 08, 2022, 08:05 »

Got this error on the current update for the game, for a static mesh
UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_CH_PowerPod01.SM_CH_PowerPod01', pos=2097, ver=522/0, game=deathverse <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/PowerPod/SM/SM_CH_PowerPod01.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based
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spiritovod
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« Reply #4 on: December 08, 2022, 19:29 »

@TechiTechi: It should be fixed now in the updated build.
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TechiTechi
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« Reply #5 on: January 07, 2023, 00:27 »

@TechiTechi: It should be fixed now in the updated build.
new error: UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'TX_CH_PowerPod01_VM.TX_CH_PowerPod01_VM', pos=3BD, ver=522/0, game=deathverse <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/PowerPod/SM/SM_CH_PowerPod01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
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spiritovod
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« Reply #6 on: January 07, 2023, 05:13 »

@TechiTechi: Thanks for the report, it was a downgrade introduced when Dragon Quest support has been added to the build. It should be fixed now.
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hargleflargle
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« Reply #7 on: February 03, 2024, 16:34 »

I don't know if this is a issue with the program itself or the files for the game but loading any character or hair model does not load the hair properly. It instead loads some brick tile texture in it's place.


* hairmis1.jpg (212.6 KB, 786x588 - viewed 19 times.)

* hairmis2.jpg (206.75 KB, 792x591 - viewed 24 times.)
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