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Author Topic: [UE4] Ash Echoes  (Read 3358 times)
emiyarin
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Re: [UE4] Ash Echoes
« Reply #30 on: February 02, 2024, 15:44 »

The file is still encrypted after exporting from quickbms


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spiritovod
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Re: [UE4] Ash Echoes
« Reply #31 on: February 02, 2024, 18:41 »

@emiyarin: You need to use specific umodel build, mentioned in the first post, for extracted assets.
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emiyarin
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Re: [UE4] Ash Echoes
« Reply #32 on: February 02, 2024, 20:20 »

@emiyarin: You need to use specific umodel build, mentioned in the first post, for extracted assets.
Thank you very much!
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kuis
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Re: [UE4] Ash Echoes
« Reply #33 on: February 11, 2024, 14:51 »

The file is still encrypted after exporting from quickbms
Did you do it?  I still can't extract models succesfuly
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kuis
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Re: [UE4] Ash Echoes
« Reply #34 on: February 13, 2024, 14:40 »

well. I extracted models with no morphs. I dont know how to extract mrophs. Sad cry
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spiritovod
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Re: [UE4] Ash Echoes
« Reply #35 on: February 13, 2024, 15:04 »

@kuis: There is respective option in export window, which works if gltf is selected as output format.
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kuis
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Re: [UE4] Ash Echoes
« Reply #36 on: February 17, 2024, 12:36 »

@kuis: There is respective option in export window, which works if gltf is selected as output format.
omg thank you I will try it
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archerlinsu
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Re: [UE4] Ash Echoes
« Reply #37 on: April 06, 2024, 19:35 »

has anyone figure out how to extract information from the extracted luac files? it's header doesn't match the normal lua compiled binary, but it do have a consistent header of A75D0154, digging around the disassembly reveal a string "GaTeC68723ED" which is used for a xor cipher to generate another cipher, which is again used for some form of memory manipulation I could not make sense of
Have you successfully decompiled the luac file?
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archerlinsu
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Re: [UE4] Ash Echoes
« Reply #38 on: April 08, 2024, 20:56 »

No localized files related to the storyline text were found in the unpacked file. Do you know where they are? thanks
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spiritovod
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Re: [UE4] Ash Echoes
« Reply #39 on: May 15, 2024, 16:16 »

@CYTC: I've checked latest PC client and the script works fine with it, everything was successfully extracted. Your issue is related to incomplete download or if you tried to extract the game partially. I specifically didn't make workaround for this (to continue extraction if some package is missing) to avoid possible issues with umodel, related to missing assets.

Posts which are not directly related to umodel usage (like extraction issues or keys requests) will be removed from this topic from now on. Please address such questions to the topic with keys, just read it carefully before posting.
« Last Edit: May 15, 2024, 16:47 by spiritovod » Logged
mzm2222
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Re: [UE4] Ash Echoes
« Reply #40 on: May 15, 2024, 19:06 »

Hi,I use quickbms extract all assets , but while I use Umodel , Texture is also encrypted.
need help!!!



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spiritovod
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Re: [UE4] Ash Echoes
« Reply #41 on: May 15, 2024, 21:40 »

@mzm2222: You're using build for UE5 games. Use the other build from the archive.
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mzm2222
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Re: [UE4] Ash Echoes
« Reply #42 on: May 16, 2024, 02:50 »

@spiritovod
I had know the reason. when I extract assets , can't input "s" to skip all  already existed file
Thanks very much
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