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Author Topic: Projekt Melody: A nut between worlds  (Read 4605 times)
Haise Sasaki
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Projekt Melody: A nut between worlds
« on: January 14, 2023, 21:57 »

game files https://bigbangstudio.wetransfer.com/downloads/ce5a9702a76d4b4871f2a04b871369b620221130040126/d0543e
alpha runs in unreal 5.1 and the version of umodel here https://www.gildor.org/smf/index.php/topic,7906.0.html doesnt read them, any attempt to read a texture,material or model gives this result


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spiritovod
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Re: Projekt Melody: A nut between worlds
« Reply #1 on: January 17, 2023, 17:55 »

I've added quick support for changes in 5.1 (presumably). Build is available in the same place, now 5.0 and 5.1 versions has separate override options. Though some really big static meshes (over 200MB) doesn't seem to work here, I'll look into that a bit later. General limitations are still applied - you need to disable materials for meshes to load properly in most cases.

Please read notes and know issues from this topic for more info.

@Haise Sasaki: I just understood that export of selected assets and selected folders is done differently, while I'm only testing export from flat view (selected assets), which worked normally. Just made quick fix15, export of selected folders should work now, if all assets from it can be exported in general.
« Last Edit: January 20, 2023, 07:21 by spiritovod » Logged
Haise Sasaki
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Re: Projekt Melody: A nut between worlds
« Reply #2 on: January 18, 2023, 02:12 »

I've added quick support for changes in 5.1 (presumably). Build is available in the same place, now 5.0 and 5.1 versions has separate override options. Though some really big static meshes (over 200MB) doesn't seem to work here, I'll look into that a bit later. General limitations are still applied - you need to disable materials for meshes to load properly in most cases.

@Haise Sasaki: I just understood that export of selected assets and selected folders is done differently, while I'm only testing export from flat view (selected assets), which worked normally. Just made quick fix15, export of selected folders should work now, if all assets from it can be exported in general.
thank you
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