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Author Topic: Hi-Fi RUSH  (Read 3663 times)
xrevo
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Hi-Fi RUSH
« on: January 26, 2023, 02:43 »

Game: Hi-Fi RUSH
UE4 version: 4.27
AES Key: 0x88E8D063BC1DBB87A12FC5251BED42FA72EC37DE2DF199109B1573D7A0E085CE

animations and mesh loading seem to work


* umodel_64_q8mYzwIgSI.png (92.49 KB, 802x652 - viewed 440 times.)
« Last Edit: January 27, 2023, 12:23 by xrevo » Logged
be2llhy
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Re: Hi-Fi RUSH
« Reply #1 on: January 26, 2023, 23:12 »

Steam Version
UE4 version: 4.27
AES Key: 0xE34CC6C8E61D501C1720E61590E4AF560820169433D1629FDA753F72F9EC2543
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TechiTechi
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Re: Hi-Fi RUSH
« Reply #2 on: January 27, 2023, 10:55 »

Error Loading model for the Xbox Gamepass version.
FIOStoreFile::Serialize <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 2/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_bk0000.SK_bk0000', pos=CEF9C, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Hibiki/Character/bk/bk0000/Meshes/SK_bk0000.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1589
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xrevo
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Re: Hi-Fi RUSH
« Reply #3 on: January 27, 2023, 12:23 »

Error Loading model for the Xbox Gamepass version.
FIOStoreFile::Serialize <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 2/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_bk0000.SK_bk0000', pos=CEF9C, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Hibiki/Character/bk/bk0000/Meshes/SK_bk0000.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1589

sorry i got the version wrong in the original post, try ue4.27 instead
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spiritovod
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Re: Hi-Fi RUSH
« Reply #4 on: January 27, 2023, 18:36 »

Some static meshes can't be loaded with vanialla build - for them and the rest you can use specific build from this topic with game specific override option (it also has workaround for common unicode issue).
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Puterboy1
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Re: Hi-Fi RUSH
« Reply #5 on: January 28, 2023, 07:05 »

I can't use Umodel to extract the audio files, let alone with QuickBMS, has anyone else done it?
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mark2580
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Re: Hi-Fi RUSH
« Reply #6 on: January 28, 2023, 21:38 »

I can't use Umodel to extract the audio files, let alone with QuickBMS, has anyone else done it?
did you tell umodel to export the sounds ? -sounds on the command line or the corresponding checkbox in the UI
about quickbms there still need to convert the unpacked files, I can’t say for sure I don’t have this game to check
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MARK2580
Puterboy1
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Re: Hi-Fi RUSH
« Reply #7 on: January 29, 2023, 01:34 »

I can't use Umodel to extract the audio files, let alone with QuickBMS, has anyone else done it?
did you tell umodel to export the sounds ? -sounds on the command line or the corresponding checkbox in the UI
about quickbms there still need to convert the unpacked files, I can’t say for sure I don’t have this game to check

Let me try that.
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Puterboy1
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Re: Hi-Fi RUSH
« Reply #8 on: January 29, 2023, 01:36 »

I can't use Umodel to extract the audio files, let alone with QuickBMS, has anyone else done it?
did you tell umodel to export the sounds ? -sounds on the command line or the corresponding checkbox in the UI
about quickbms there still need to convert the unpacked files, I can’t say for sure I don’t have this game to check

I checked all the export only types in Umodel, and I am trying but nothing is happening.

"Found 108325 game files (14 skipped) in 11803 folders at path "C:\XboxGames\Hi-Fi RUSH\Content\Hibiki\Content\Paks"
Scanned game directory in 8.0 sec, 110236 allocs, 13.12 MBytes serialized in 27 calls.
Exported 0/0 objects in 0.0 sec"

So please, help me, if not give me a full dump of the audio so I can experiment with it.
« Last Edit: January 30, 2023, 02:45 by Puterboy1 » Logged
spiritovod
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Re: Hi-Fi RUSH
« Reply #9 on: January 30, 2023, 20:08 »

@Puterboy1: umodel doesn't support audio assets in modern UE games. Take a look at fmodel, it should work with the audio.
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