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Author Topic: Hogwarts Legacy  (Read 7350 times)
PixelTopUp
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Re: Hogwarts Legacy
« Reply #30 on: February 27, 2023, 00:35 »

Hi. Someone figured it out about the red textures?
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Myniche
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Re: Hogwarts Legacy
« Reply #31 on: March 06, 2023, 19:43 »

What about the sounds? Does it have a .TXT with all the proper names since it uses the wwem audio format?
Same question.
I extracted the sound and they all are wem files without any proper name, but there're also bnk with proper name but can't be read since wem are not in.
I was wondering if there was any way to link a bnk with the proper wem files so that I just need to open the bnk in Foobar (for exemple)?
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mark2580
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Re: Hogwarts Legacy
« Reply #32 on: March 18, 2023, 00:42 »

Who knows what the model of this teleport frog is called? Tried frog, toad, teleport... found only regular frogs.
https://youtu.be/hqGk_O96NpY?t=10
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MARK2580
nicemonster
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Re: Hogwarts Legacy
« Reply #33 on: September 30, 2023, 03:37 »

thanks,great work!
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squall789
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Re: Hogwarts Legacy
« Reply #34 on: December 18, 2023, 09:47 »

Has anyone been able to extract from the switch version of the game at all?
The above links don't work for it.
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spiritovod
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Re: Hogwarts Legacy
« Reply #35 on: December 19, 2023, 18:49 »

@squall789: I've added separate override for switch version to specific build, mentioned on the first page. Though some things may look strange, which is probably related to optimizations in switch version.

As for animations, apparently in recent acl library versions it's possible to strip bind pose from animation data and it would be used as kind of additive animation (there is also such type of additive animations).
« Last Edit: December 21, 2023, 18:15 by spiritovod » Logged
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