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Author Topic: Hogwarts Legacy  (Read 9504 times)
PixelTopUp
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Re: Hogwarts Legacy
« Reply #30 on: February 27, 2023, 00:35 »

Hi. Someone figured it out about the red textures?
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Myniche
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Re: Hogwarts Legacy
« Reply #31 on: March 06, 2023, 19:43 »

What about the sounds? Does it have a .TXT with all the proper names since it uses the wwem audio format?
Same question.
I extracted the sound and they all are wem files without any proper name, but there're also bnk with proper name but can't be read since wem are not in.
I was wondering if there was any way to link a bnk with the proper wem files so that I just need to open the bnk in Foobar (for exemple)?
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mark2580
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Re: Hogwarts Legacy
« Reply #32 on: March 18, 2023, 00:42 »

Who knows what the model of this teleport frog is called? Tried frog, toad, teleport... found only regular frogs.
https://youtu.be/hqGk_O96NpY?t=10
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MARK2580
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Re: Hogwarts Legacy
« Reply #33 on: September 30, 2023, 03:37 »

thanks,great work!
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squall789
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Re: Hogwarts Legacy
« Reply #34 on: December 18, 2023, 09:47 »

Has anyone been able to extract from the switch version of the game at all?
The above links don't work for it.
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spiritovod
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Re: Hogwarts Legacy
« Reply #35 on: December 19, 2023, 18:49 »

@squall789: I've added separate override for switch version to specific build, mentioned on the first page. Though some things may look strange, which is probably related to optimizations in switch version.

As for animations, apparently in recent acl library versions it's possible to strip bind pose from animation data and it would be used as kind of additive animation (there is also such type of additive animations).
« Last Edit: December 21, 2023, 18:15 by spiritovod » Logged
Jack5433
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Re: Hogwarts Legacy
« Reply #36 on: June 09, 2024, 14:17 »

@squall789: I've added separate override for switch version to specific build, mentioned on the first page. Though some things may look strange, which is probably related to optimizations in switch version.

As for animations, apparently in recent acl library versions it's possible to strip bind pose from animation data and it would be used as kind of additive animation (there is also such type of additive animations).


Hello when i try to apply an animation i ripped for a troll that is not the base skelton troll the eyes seems to be crushed in but other then that it seems to be working just fine. Do you know how to fix this? Am working on a render and need to have 3 different types of trolls that has a animation on them
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spiritovod
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Re: Hogwarts Legacy
« Reply #37 on: June 11, 2024, 01:34 »

@Jack5433: Some animations may use particular morphs targets from the mesh. It's also possible that some animations are using retargeting or more complex approach for facial animations, which would be out of scope of umodel. Unfortunately it's hardly possible to tell anything specific or suggest something in such cases.
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