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Author Topic: Absolute Force: Upcoming unreal 3 game  (Read 16827 times)
Gildor
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« Reply #15 on: December 13, 2012, 15:45 »

Send me a package with bad textures, I'll take a look.
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tratata001
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« Reply #16 on: December 13, 2012, 15:49 »

Anybody try it itself, may be you found solution: http://alternative.ms/archives/temp/AH_64_base_final.upk
AH_64_base_final_S_1 - is ok
T_destruct_AH_64_D_1 - is garbage
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tratata001
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« Reply #17 on: December 13, 2012, 15:52 »

http://alternative.ms/archives/temp/CF_P31_03.upk
http://alternative.ms/archives/temp/CF_P12_18.upk
http://alternative.ms/archives/temp/CF_M003.upk
http://alternative.ms/archives/temp/C_P01_all_01.upk

I hope it will be usefull
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Gildor
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« Reply #18 on: December 13, 2012, 16:07 »

Thanks for the files.

I've looked at texture data (in a binary form) and I can say that data looks very strange.

There's a lot of lines in the log which looks like
Code:
WARNING: BoolProperty "UTexture2D::bPreferCrunch" was not found
This is not standard UE3 texture's property, and according to the name I suppose that AFO developers were used some additional (custom) compression for textures. It is not possible to support this without looking at the code.
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tratata001
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« Reply #19 on: December 13, 2012, 16:18 »

Can I do anything to help? May be send all *.exe *.dll ....
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Gildor
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« Reply #20 on: December 13, 2012, 16:24 »

Usually working with Asian game before its release is bad idea.
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freemanpro
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« Reply #21 on: December 23, 2012, 20:31 »

Some textures character extracted ! and all effect textures extracted !
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ElectroS
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« Reply #22 on: December 26, 2012, 23:19 »

Usually working with Asian game before its release is bad idea.

Sorry, but these are the Asian games all of her existence are in beta test. For example, the battery online from 2010 to this day is in beta test.
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Gildor
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« Reply #23 on: December 27, 2012, 10:07 »

Sorry, but these are the Asian games all of her existence are in beta test. For example, the battery online from 2010 to this day is in beta test.
And I don't think that it was right Smiley For example, I had to update Battle Territory Online support a few times. Such things never happens with AAA titles.
The same is also true for very popular Tera and Blade & Soul games, but these updates was sponsored, so I was forced to do this despite of my own preferences.
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Kijaru
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« Reply #24 on: January 06, 2013, 04:12 »

Gildor, do you think you can fix the textures issue?  Grin
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Gildor
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« Reply #25 on: January 06, 2013, 11:51 »

I have no such plans.
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dany25
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« Reply #26 on: January 11, 2013, 16:07 »

The only way i found for the textures use ninjaripper http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/
Use Play.exe for updating the game first
Use ninjaripper select the Utgame.exe in directory C:\Program Files (x86)\NetDragon\Absolute Force Online\Binaries\Win32
« Last Edit: January 11, 2013, 16:08 by dany25 » Logged
goreface
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« Reply #27 on: May 03, 2013, 09:11 »

any update ?
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Alcatraz
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« Reply #28 on: May 23, 2013, 20:18 »

These are similiar to UE3 textures compressed with LZO and DXT* dds image data, but somehow they are crashing my exporter while converting DXT* format (so the LZO compression remains unchanged).
Any ideas what AF developers might have changed? It looks like its something related to DXT1/5 decoding, or something before that.

If anyone is interested in helping out I can post here .my package reader written in C++.

Edit: http://code.google.com/p/crunch/ .. HEY.

I'm looking into it, if I figure something out I might post here my texture exporter.

EDIT2: Confirmed.
Quote
f:\ProxyWar\UnrealEngine3\Development\External\crunch_v101_r1\inc\crn_decomp.h
They actually USED this library.
« Last Edit: May 23, 2013, 20:59 by Alcatraz » Logged
Gildor
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« Reply #29 on: May 24, 2013, 00:19 »

I said that before - they're using some non-standard compression:
Code:
WARNING: BoolProperty "UTexture2D::bPreferCrunch" was not found
This is not standard UE3 texture's property, and according to the name I suppose that AFO developers were used some additional (custom) compression for textures. It is not possible to support this without looking at the code.
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