These are similiar to UE3 textures compressed with LZO and DXT* dds image data, but somehow they are crashing my exporter while converting DXT* format (so the LZO compression remains unchanged).
Any ideas what AF developers might have changed? It looks like its something related to DXT1/5 decoding, or something before that.
If anyone is interested in helping out I can post here .my package reader written in C++.
Edit:
http://code.google.com/p/crunch/ .. HEY.
I'm looking into it, if I figure something out I might post here my texture exporter.
EDIT2: Confirmed.
f:\ProxyWar\UnrealEngine3\Development\External\crunch_v101_r1\inc\crn_decomp.h
They actually USED this library.