Gildor's Forums

Author Topic: Ender Lilies  (Read 3119 times)
IlliaLime
Newbie
*
Posts: 1


View Profile
Ender Lilies
« on: April 18, 2023, 09:49 »

Ender Lilies(Link https://store.steampowered.com/app/1369630/ENDER_LILIES_Quietus_of_the_Knights/)
Unreal version: 4.26.2
AES key: None
It don't really uses 3d objects. Its animation was made using spine 2d characters which needs 3 files for character it is .skel .atlas and texture. I tried many was to get them but all of them field. If you have any ideas to how to export them I would be really thankful
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2984


View Profile
Re: Ender Lilies
« Reply #1 on: April 19, 2023, 20:28 »

@IlliaLime: I'm not familiar with sprites, but apparently unlike unity, in UE such assets are used via native Paper 2D system and bridges in form of Spine/Cubism plugins, while data itself is converted to native UE formats. umodel doesn't support such assets, except for texture atlases - to avoid confusion, texture atlas is a texture, while you're talking about supplementary file with info about texture. But if you're familiar with atlas/skel formats, you can probably export respective assets to json (for example, with fmodel) and convert them to required formats manually.

I guess, for example, in each "character_name" folder there is Texture subfolder with texture atlas (can be exported with umodel as well, though you may require to use fixed build from this topic). Then there is skeleton in "character_name/character_name.uasset". Atlases is something like those assets from Art/Objects. Anyway, there is a lot of blueprinting and bridging is involved in this case, so it's better to ask at some modding communities for possible solution.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS