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Author Topic: Night Crows  (Read 5319 times)
WollieWoltaz
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Night Crows
« on: April 28, 2023, 13:43 »

Game: NightCrows https://nightcrows.co.kr/
UE version: 5.1 (according to the Win64-Shipping.exe)
AES key: 0xF8EF529AACADCF05F9F217ECBF806F5B5491BAD8EADA75870198034BD17981C0

Disabling materials, seems to open most assets
« Last Edit: December 06, 2023, 01:35 by Gildor » Logged
GDL
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Re: NightCrows
« Reply #1 on: April 28, 2023, 20:42 »

if anyone is looking for the apk or exe it is available in the "descargas" section inside this discord:

https://discord.gg/arcadiateam

so far the client is only in korean and it will let you download all the assets without phone authentication (I'm sure they will change that soon)
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Ehlyon
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Re: NightCrows
« Reply #2 on: April 29, 2023, 01:47 »

Did you disable materials? I manage to open skeletals without them, although some crash (banshee for example), i could open many others just fine.
Animations textures and SM works too.

Edit: I opened most of them, players and the banshee seems to have some problem with their Skeletal Meshes since they crash. Game size seems largely unoptimized and unimpressive? I guess it's some kind of test for future UE5 android/pc mmos.
« Last Edit: April 29, 2023, 02:30 by Ehlyon » Logged
WollieWoltaz
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Re: NightCrows
« Reply #3 on: April 29, 2023, 14:41 »

Yes your right, i didn't try disabling materials. Now most of them work indeed.
Thanks for pointing that out.
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spiritovod
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Re: NightCrows
« Reply #4 on: April 29, 2023, 18:06 »

Respective build from this topic is updated, all skeletal meshes should work now.

Aside from that, I should note that you can load any animation on any mesh with appending option - it may be confusing, since they can be totally incompatible, but that's how it works with current implementation. It's because I've noticed that in the game there are some meshes along with included animation folder, but those animations are aimed for different mesh (probably it's different way for retargeting, Blue Protocol is using something similar). Batch search will load only compatible ones though.

Update: Materials are supported in recent specific builds.



* Clipboard01.jpg (146 KB, 2554x1244 - viewed 624 times.)
« Last Edit: December 05, 2023, 19:11 by spiritovod » Logged
temsame
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Re: NightCrows
« Reply #5 on: April 30, 2023, 08:05 »

how is this game UE5 , those skeleton mesh are worse than UE3 lol
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lolwat
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Re: NightCrows
« Reply #6 on: April 30, 2023, 16:18 »

how is this game UE5 , those skeleton mesh are worse than UE3 lol

The game is for PC and mobile. What did you expect?
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imbachoii
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Re: NightCrows
« Reply #7 on: December 05, 2023, 07:14 »

if anyone is looking for the apk or exe it is available in the "descargas" section inside this discord:

https://discord.gg/arcadiateam

so far the client is only in korean and it will let you download all the assets without phone authentication (I'm sure they will change that soon)

Hello, can you please update the discord link? I can't join the server. Thank you!
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spiritovod
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Re: Night Crows
« Reply #8 on: December 05, 2023, 19:17 »

PC version is still accessible via launcher (link) with unverified account, you just need to use korean IP to bypass initial check.

Also materials works now, since the game is using usual packages at the moment. I've updated my previous post with respective info.
« Last Edit: December 06, 2023, 13:28 by spiritovod » Logged
imbachoii
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Re: Night Crows
« Reply #9 on: December 13, 2023, 05:12 »

Thank you spiritovod!
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Serpicos
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Re: Night Crows
« Reply #10 on: December 31, 2023, 15:52 »

PC version is still accessible via launcher (link) with unverified account, you just need to use korean IP to bypass initial check.

Also materials works now, since the game is using usual packages at the moment. I've updated my previous post with respective info.

Sorry guys

i'm getting this error exporting models

for example this one
show_nightcrow_president_skel.uasset

i'm using the specific build from the tale of arise thread

umodel_materials_ue5
selecting UE version: 5.1

Access violation (C0000005) at umodel_materials_ue5.exe+0x10722C
CTypeInfo::SaveProps <- ExportMaterial: MaterialInstanceConstant'Male_DualShortSword_Weapon_Grade3_MI' <- ExportObject: MaterialInstanceConstant'Male_DualShortSword_Weapon_Grade3_MI' <- Materials <- ExportCommonMeshData <- ExportSkeletalMeshLod <- Lod: 0 <- ExportObject: SkeletalMesh4'Show_NightCrow_President_SKEL' <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based fix34

Any suggestion?
« Last Edit: December 31, 2023, 17:48 by Serpicos » Logged
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